Brief Summary of Build
Hi all! This is a deck inspired by Swim's Ithlinne And The 7 Dorfs deck, it is still a work in progress, so any advice or criticism is greatly appreciated.
The main idea of the deck is to use mulligans and spells in your deck to constantly buff your units, thereafter using resilience for carryover to the next round (Usually not needed).
Q: Why the large deck size?
A: The deck includes a large amount of deckthinning cards, also it reduces chances of bad draws after mulligans
Q: Does running elves instead of dwarves make the deck better?
A: One good feature of this deck is that it doesn't depend on resilient units for its win condition, so the deck isn't weak to locks or resets which is what people tech in to counter the current buff meta
v1.5: Peaked 3378 MMR with the deck, made minor adjustment, updated guide
Note: If you have any of these left over after the mulligan, you can still get rid of them using your hero ability
Always open with Vrihedd Dragoon
If you still have cards you need to mulligan away and have only one Blue Mountain Commando in hand, play it before using your hero ability
Tip: Use the first few turns dropping Vrihedd Dragoon and Blue Mountain Commando to identify the archetype your opponent is playing. For example, I once played against a Eithné, and assumed it to be Dorfs, but it ended up being Spella'tael. Put simply, when you use your hero power to mulligan the bronze spells in hand like Mardroeme or Dimeritium Shackles, keep key cards good against the archetype you are facing.
If you have nothing to mulligan away, keep Francesca for the second or third round
Usually this deck has nothing to worry about weather with the substantial amount of buffs, but use Zoltan Chivay to pull key cards out of weather if necessary
As much as possible, in the first round, you essentially want to burn as many AoE effects as you can, as they will be less effective in the later rounds (topdeck Commander's Horn on round 3)
Tip: Remember to avoid overcommitting and Geralt: Igni as much as possible
If your opponents passed early in the previous round, and you have more or equal cards as your opponent, play out the round, but avoid overcommitting if you cannot win the round as the number of cards you have in hand is crucial for the final round
If you are lacking in card advantage, dry pass the second round and aim for a strong finish in the third
So long as you have sufficient cards and the opponent lacks carryover, you should be able to win the round easily
Dimeritium Shackles: Can be useful but results in lost tempo for the deck
Ithlinne: At times pulled nothing or overbuffed cards, feels like a win-more card that is not needed in the deck
Witchers: Feels unnecessary as the current silvers are sufficiently powerful
Ciaran: Don't have the card, but seems useful
Yaevinn: Tight silver slots, does not feel useful in current meta with this deck
Lacerate: Good against swarm decks
Vrihedd Brigade: If golden weather decks dominate the ladder ever
Vrihedd Officer: Extra mulligan power not needed for the deck
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