Brief Summary of Build
Decklist I play on ranked ladder above 1800. Has strong counters to two of the best meta decks out there, being NR unit spam (pioneered by Dunkoro of the Gwentlemen) and various versions of ST decks that thin their decks into 4-5 golds in round 3.
VOD of four hours of gameplay, live on ranked mode:
Note, the deck lost the first few games with Ermion in it, until I replaced him with Animal Tamer.
1) Card Advantage - from Power, decoy, birna and donar.
2) Weather immunity - safe buffing of your ships vs scoiatael
3) Multiplicative Strength - play shieldsmiths as setup in early rounds and save skalds/tamer/ressurect siege row strength for final plays to get multiplicative value out of these row buffs and commanders horn.
Vs NR: Force them to play into your hand by building a giant board, then achieve sickening harald value to get a round win. You can play setup by using buffs, draw mechanics, and deck thinning to optimize your hand for the push in round 2 or 3, depending on when you get them to play all their cards.
Vs. ST: Win round 1. This completely ruins their game plan. You can win round one if you wait to get the best harald value, and use skalds on your weather immune units. If you can force aglais in round 1, they cant beat you. Additionally, they can never muster enough strength in round 2, as their builds often require them to continue to thin to the point of insanity in round 3, where they hold 4-5 gold cards (thanks johnny).
Hope you enjoyed the short but sweet guide!
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