Sincere question here- What would make the creators change the functionality of weather cards from the Witcher 3 version, to the current Gwent model? I genuinely want to know what their line of thinking was when they made it so weather only affects your opponents.
Side thought- I think it should be the same as it was in Witcher 3, in that if weather is played, it affects BOTH sides of the board, not just your opponents. They could easily navigate this in the Monster faction by granting creatures bonuses on your side similar to foglets, to make up for losing a point or two per round.
Weather is certainly the single most changed mechanic in this game and right now it's in the best spot it has ever been.
It's neither opressive nor too weak. It's a nice option for many decks and enables playstyles while simultaniously not being too strong given the various counters available.
If anything some of the cards that profit from weather may be considered problematic - Foglets, Axemen - but the weather mechanic itself is in a perfect place in my opinion. Reverting it back to the old "Witcher 3" state would require a complete rework of a few dozen cards or it would completely break how the game is currently played.
And even if these changes were feasible i would still not like to see it done.
I think there could be a better argument had that clear skies affect on first light would revert to clearing both boards before weather effects ever went back to back to both sides of the board.
Weather is such an integral part of the game that a large bulk of the cards would have to be reworked again, and there's some that should already be changed after the last weather update. It's fine how it is now other than there's no true punishment the weather clearer obtains from doing so other than a card like foglet that is countered by weather clear effects.