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    posted a message on What should I craft?

    youre still far from most of them, i would wait until having 2000 scraps, then craft one full or almost full deck. 

    partial decks offer partial results, and can give you a wrong feeling of the deck fun or performance

    Posted in: General Discussion
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    posted a message on The Clear Skies Post Patch and Weather

    yep, i like it, looks more balanced now

    Posted in: Card Discussion
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    posted a message on Geralt: Igni should be reworked.

    igni was too powerful in the past, there was a reason to be nerfed. even today its a powerful card, and thats okey, if your oponents keep under the threshold is because theyre playing wisely.

    Posted in: Card Discussion
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    posted a message on The Clear Skies Post Patch and Weather

    Agree on that, or provide more cards to cancel weather effects, the meta will talk by itself

    Posted in: Card Discussion
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    posted a message on Dandelion

    not that i know, the card has rested on my collection taking dust :D, I think there was a few nice ones when spawned units were affected by the guy. Even without weather condition, dropping dandelion on the the board is insta-removal

    Posted in: Card Discussion
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    posted a message on Cahir

     ouch, dont agree with that nerf.

    milva is the kind of powerful card you need to know how and when to play, its not brainless like bloody baron, coral, or geralt igni. in fact its power is actually its only advantage.thanks to this change , milva is pretty much useles, because the oponent card you return to hand must have an enormous value (its easier to just use scorch or other removals)

     

     

    Posted in: Card Discussion
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    posted a message on Cahir

    man this is nothing new, its just like milva on last turn of your opponent has passed, he will eat his most powerful card out of the board. i think even milva has more potential, cahir allows you to play your hero power again (voorhis usually), but if milva removes a guy with 15 ST its very difficult for cahir to equal its effect. And , to play it, you need to set the sequence, not an easy thing.

    Posted in: Card Discussion
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    posted a message on Blueboy Lugos needs a nerf/change ASAP

    An epic card with a very big value, just itself is capable of get 20-30 value without many problem. Add harald and bam, another skellige deadly combo. Before at least the effect lasted 3 or 4 turns. 

    Its sad that harald escalates so quick, maybe a slight nerf to the whale would be enough, but we cant nerf the whole faction card by card

    Harald is the issue

    Posted in: Skellige
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    posted a message on Skellige Queensguard Nerfed to Hard?

    harald punishes a proactive developing strategy, the more guys you have, the more damage you suffer, combined with yeni and octvist or a simple tremors literally destroy your turn. that means he will always win at least one round just beause his hero power (no other faction has this kind of feature). then add the usual turn 3 sk superpowered and sirgdrifa, and youre done.

    my guess is that this guy hero power should be more like 1 and 2 to wounded, or even switch it to something like yeni hability.

    Posted in: Skellige
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    posted a message on Geralt aard -killing whole raw with weather effects

    first light got severely nerfed, completely unnecesary on my opinion, and that was a huge buff for double weather cards

    Posted in: Card Discussion
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    posted a message on Geralt aard -killing whole raw with weather effects

    basically, you described geralt aard pretty well. Its poweful combined with a weather effect BUT

    1 - It punishes players to overcommit to one single row, and that row is not siege. OTherwise, its golden trash (super OP if you make it work, super shit if you dont)

    2 - It already got nerfed, not only on strengh, but weather inmunity makes weather inmune units to not being destroyed when trown into another row

    3 - original geralt affected   A FULL ROW, this one i think it only affects three units, so its pretty poor for a golden effect

    Posted in: Card Discussion
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    posted a message on Skellige Queensguard Nerfed to Hard?

    i dont play Cerys, but maybe nerfing her to 10 could have been better that returning back to 8 and maintaining the queenguards nerf

    Posted in: Skellige
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    posted a message on Skellige Queensguard Nerfed to Hard?

    axeman are not really op, just a good card that escalates quickly on good conditions, however, its vulnerable to weather, scorches, thunders on early. locks, basically any form of removal.

    the strategy to obliterate harald is simple. as soon as they deploy the axeman, thunder, vicovaro medic, technician to add resilience. its an autowin

    Posted in: Skellige
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    posted a message on Skellige Queensguard Nerfed to Hard?

    from my own experience. Hotfixes can set somethings worse that before. Seems that theres no middle term with skellige. Or too powerful, or too weak (usually the second :P). what i dont understand is what could trigger a hotfix on CDPR to release this changes. They look pretty much in a hurry.

    Too many monster decks today, no NR, no SC (well, one, but destroyed easily).

     

    Posted in: Skellige
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    posted a message on Skellige Queensguard Nerfed to Hard?

    my thoughts are that the whole faction requires some redesign. In the very beggining they were really powerful to play, then they started to get hit patch by patch, they rendered this faction into a difficult situation. You can still win, but decks are not powerful anymore. The thing is, as soon as they give a little boost to skellige, the faction decks escalate very quickly, so if they cant find balance, they should revamp the whole mechanic.

    If theres something I learnt form hearthstone, is that you dont fix desing issues printing cards to fix them.

    Posted in: Skellige
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    posted a message on Dance with Coral

    semi-agile cards should be better specified , this is a very tipical confusion

    Posted in: Beta
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    posted a message on Hym

    I like the idea, sounds like a more risky phillipa, more potential, but could be more situational

    Posted in: Fan Creations
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    posted a message on Vicovaro medic needs a urgent nerf!
    Quote from Tjold >>

    Just because one card overpowers one strategy of one deck this shouldn't mean that this card is bad and should be nerfed...How are you gonna nerf vicovaro medic? Give him -10 strenght? For the whole time people were playing one deck: Skellige resurection - buff one unit and then resurect it even stronger more times than enemy can deal with it and somehow it was okay. Now when there is counter to that play everybody who mained Skellige is mad because now they must use brain instead of buffing one card and resurecting it all day. There are over 300 cards now but still only 3-4 to deal with that Skellige Strategy (Scorch, Geralt Igni, Caretaker, Vilgefortz) and 3x Vicovaro medic will not make that big difference because he takes spot of other cards that in my opinion are better and have bigger impact on game vs other decks. I've never played Skellige because it was too easy so maybe this is because I don't see this as a big problem that needs instant change. This is closed beta so if kids won't play their Skellige decks for some time, nothing will happen. Maybe they will discover that other decks are fun as well. 

     All right, some points to remark here:
    - How are you gonna nerf vicovaro medic? CDPR dont pay for card design, thats not my job, but trust me, theres always a way.
    - For the whole time people were playing one deck: Skellige resurection. Thats not true, SK is the least played faction since december, with multiple weak points, Vicovaro is kind of the last nail on the coffin
    - I play SK and Im not mad, I just play SC or NG as well. Im worried about the fact of not requiring strategy to defeat SK, just play the guy, you win, period. Thats not really fun.
    - "Just because one card overpowers one strategy of one deck" - not true, its not "this card destroys mushroom recruits", all Skellige decks are based in discard, and resurrect mostly, so the whole faction is affected. I will not mention NR because they might set alternative strategies

    -"I've never played Skellige because it was too easy so maybe this is because I don't see this as a big problem that needs instant change. " Try it, you might get surprised.
    -"kids won't play their Skellige decks for some time, nothing will happen. ". Im not a kid dude, mind your manners
    Posted in: Beta
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    posted a message on Vicovaro medic needs a urgent nerf!

    its not a certain deck problem, its a faction design problem, when half of sk cards do "discard something" , even a hero power, its because the whole faction is based on that. 

    Posted in: Beta
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    posted a message on Vicovaro medic needs a urgent nerf!

    the problem on this game is that two factions rely on their graveyards to win, its as simply as that. caretaker is really a destroyer, but its golden, and its legendary, we can expect it (even if i dont like his effect like its the case)

    vicovaro medic removes this faction win condition, with a common card, so it really unbalances the meta. dont expect NR or SK on a nilfgaard dominating meta

    for the moment its not the case, monsters are everywhere

    Posted in: Beta
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    posted a message on Vicovaro medic needs a urgent nerf!

    yeah, from my expience using them yesterday:

    SK gets humiliated, destroyed, raped, wrecked, call it whatever you want, its ridiculous

    NR gets their combos broken, redanian elites, blue stripes, hunters, its powerful

    SC didnt played a single match against them yet. they dont rely on resurrecting so probably it will be powerful to use their cards, but cant break their strategy

    MONSTERS: 80% of my matchs yesterday, all against the same deck, the medic is useless against these guys

    Posted in: Beta
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    posted a message on matchmaking taking so much time

    yeah i confirm, its happening on pc

    Posted in: General Discussion
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    posted a message on New patch

    well the usual is not having the same day on every place of the world. always consider the date in the developers place. 

    Specifying times per region could help perhaps, but this is not like hs, were all on the same region boat i guess.

    hint: never, EVER, wait for a release, its useless

    Posted in: General Discussion
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    posted a message on matchmaking taking so much time

    pc on my side

    Posted in: General Discussion
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    posted a message on Caretaker needs a buff

    its not the same skill, CT can resurrect silver cards, its a huge difference

    Posted in: Card Discussion
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    posted a message on Someone please help me with update download

    try reinstalling the game

    Posted in: Beta
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    posted a message on New patch

    nobody is perfect i guess.

    i prefer a delay rather than a buggy release. got tired of shitty blizzard releases

    Posted in: General Discussion
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    posted a message on Best Neutral Cards To Craft before Patch

    mmm rag nar roog but no aeromancy?

    Posted in: General Discussion
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    posted a message on Vicovaro medic needs a urgent nerf!

    i agree, fixing a card by converting to an rng fiesta is not the way, but, what about making it silver for instance? one single version of the card that may be resurrected, but only resurrect bronze cards could be a more interesting approach.

    anyway, it will be a nilfgaard meta for the next two months

    Posted in: Beta
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    posted a message on Vicovaro medic needs a urgent nerf!

    it will literally obliterate NR and SK, and it will be very damaging to SC (commandos), no sinergy required. we need to wait and see, but looks like the whole faction is out of control

    Posted in: Beta
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    posted a message on Use another term for "Roping" as we don't have the rope in Gwent

    its a clock, clocking? :P

    Posted in: General Discussion
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    posted a message on Dark Decoy Card

    hmmm i dont think what this game needs now is a decoy-based deck. Looks op, and quite boring in game-wisdom aspect. 

    Posted in: Fan Creations
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    posted a message on Fishy behaviour

    apparently seems your fault not his, i suffer the same problem its really common, when im about to win or lose or whatever. unless theres a way for him to cause your diconnection but seems unlikely

    Posted in: Beta
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    posted a message on War longship

    be careful if im not wrong it only activates if you discard units (discarding special cards do not trigger the effect)

    Posted in: Beta
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    posted a message on Nerfing Ocvist
    Quote from Cyrogem >>

    The simple answer is run other removal such as thunder

    your solution is great.
    priestess of freya x 3
    restoration
    sigrdrifa
    so hope your decks have lots of thunders!
    theres only one solution, invest two maerdroemes, but thats quite awkward because its not the kind of cards you have on turn 2.
    before mushroom octvist was superop, the mushroom itself is a nerf to the card, but doest affect skellige because of turn 2.
    edit: i correct myself, only sirgdrifa and restoration would work, still, easy to resurrect if on turn 1 he drew a few cards
    Posted in: Card Discussion
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    posted a message on legendary option> decoy or nithral? not lvl 20 yet :-0

    depends on your hurry but 20 is quickly reached

    Posted in: General Discussion
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    posted a message on Patch 8.37 Balancing Discussion

    a few quick details:

    - scoiatael elven cards need to be their force reduced, with the one which plays random to 2 or 1, and the commando to 2. so you play a random special card and get a couple of points, thats all.

    -aglais or johny, one should be nerfed at least.

    -skellige was literally destroyed last patch some cards should be re-buffed (not to previous state but something in the middle)

    -monsters non weather control decks should need a bit of a buff, just a bit

    -please, nerf PFI or maerdroeme

    Posted in: General Discussion
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    posted a message on JUST F***ING HOW

    i have the feeling that johny can actually duplicate your own cards, i have also experienced double aglais playing against scoiatael, the play johny on turn 1 they get agalais, and they end drawing the second copy later. experienced it a few times.

    also, noticed that my johny creates a copy of himself, with oponent playing foltest or decks with no johny , so my opinion is that tje criteria that card uses is a little weird.

    Edit: apart of him dont know other ways of having double aglais, so keep your eyes open

     

    Posted in: General Discussion
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    posted a message on JUST F***ING HOW

    easy pie with johny

    Posted in: General Discussion
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    posted a message on HELP! Scraps and Ore

    i think no one is addressing the real problem on this case, this player should not normally be paired with higher level players. It annoys me because the developers say its not an error, its a feature ("its smart! keep losing, it will adjust itself," oh come on). This game has two critical issues at this point:

    - The matchmaking, the honest truth, its beyond horrible, is the biggest crap i have ever seen in ages, it makes HS look balanced and well designed. I had the same issue like you dude, i was paired during weeks to scoiatael and radovids, and hell, even today i play nothing more than against scoiatael and radovids (Harald? whos that guy? Geels? that must be some russian cousin, Eredin? From the lord of the rings right?, Crach? urban legend, Bran, games of thrones huh? ) but at least i have decent decks to play against them.

    This is not the right concept about a player progression. A player from level 1 should play against other level 1 players, and if he wins he will be matched against better MMA level 1 players, leaving upper level players only to last resort. 

    So yes, keep playing, but it shouldnt be that way.


    The only good thing is that progressing is quick because you get lots of prizes (something i will not complain against because i think its fine), but its not the purpose. 

    - The disconnection issue: they keep disconnecting players again and again, and theres a complete silence form developers about this, no news at all. 

    If they really want to bring a better experience they need to make sure the matches are balanced and the system is reliable.

    Posted in: General Discussion
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    posted a message on What is your actual Keg strategy?

    wait, are you saving the kegs and not the ore? 

    Be careful dude, on HS when you buy the pack, the cards that it contains are decided on the moment of buying not when you open it.

    Posted in: General Discussion
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    posted a message on Abusing the system for ores and scraps

    a) a game doesnt necessary need to resemble reality

    b) im quite critical with the development (last patch was horrible, since then i only face SC and Radovids or PFI), but i think theyre putting a substantial effort in not making the community toxic (yeah HS im looking at you).

    Saying good game to your opponent is a good gesture, apart otf the "additional gift". Removing it would impact negatively in the player-player relationship. Solutions proposed here are not the only possible to be taken. I think removing the feature should be a last resort measure, and there are enough middle term solutions to consider to go radical.

    Posted in: General Discussion
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    posted a message on STOP SEARCHING Button

    on my case at least, it never worked :)

    Posted in: Beta
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    posted a message on Music in Gwent

    I agree with that, at the end, i play with no music :(

    Posted in: Beta
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    posted a message on Abusing the system for ores and scraps

    well, you clearly have a point, but I dont support the way youre proposing to solve the issue.

    a) I know a friend who is getting in the order of 500 gold and 300 scraps daily. Im completely sure hes appliying your described scheme, and while i dont really care, its not fair for the players that respect the system, and make a fair use of it, so yeah, solutions are necessary

    b) i would def go for the ban solution, and even softer solutions for players who can try to softly work around the bans. If you forfeit in round one several (3-5 times) a day, you will not be able to receive any GG (but you still be able to give it) during the next 24 hours. Other solutions may include, to only activating the GG button if the match actually finishes (forfeiting one round before losing cancels your GG reward, but you can still give it if its your choice). 

    c) removing the GG button may be a solution BUT, on my opinion, its a well mannered gesture. It promotes less toxic communities (and Im someone who give only GG one of four times, I have strict rules about that, so for me, getting an automatic GG would be better), so its a nice attempt to make things better. Other games offer communication systems that in the end only promote trolling and toxicity.

    Just as a detail, my rules:

    - If you have a clearly worse deck than mine (no legendaries, basic decks), I always hit the button no matter the result (damn matchmaking)
    - Equal deck, I always hit the button no matter the results EXCEPT if the opponent is Infantry+Maerdroeme.
    - Opponents with 25 legendaries on deck (yeah im exagerating) never get a GG, its not their fault, its the matchmaking, unless they use never seen combinations and I like their decks.
    - As exception, I never give GG to netdecked Scoiatel elven control and Radovids.

     

    Posted in: General Discussion
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    posted a message on GG?

    eeeh nope

    Posted in: General Discussion
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    posted a message on What do you think about RNG in Gwent?

    but but but.... RNG is FUN!

     

     

    ....no, actually, it isnt.

    As a HS player, when I win because my Ragnaros hit the right target, i dont feel "skilled". I feel "lucky". When i lose because opponents barnes drop a Tyrion, i dont feel the oponent is skilled, hes just lucky, and I get really frustrated, so no, its not fun at all.

    RNG in hs has one single purpose: to prevent good players, or players with powerful decks to win always against weaker decks, its so shameless that the marketing can be smell at kilometers of distance. Something like this

    Blizzard big honcho: hey guys, we have a problem, our card design is so crappy, that we have lots of cards, but only three decks that are really powerful. Once a player have it, he will not be insterested in keeping investing money on this. And iis even worse, since we pair new players to OP players to hooko them to buy packs, newbies will lose interest when they only LOSE against the same op deck.

    Ben Brode: dont worry, that will not happen because we have a new strategy. As the apex of crappy design, we will start printing cards that does "random" things. On most of the cases, this cards will be op (mad scientist, knife juggler, ragnaros, flamewaker, yogg saron,  to name a few). No player, old or new will be able to ignore this cards, so at the end, everyplayer will have this cards, and it will be luck which will decide the matchs. The more expansions we publish, the more RNG we will introduce.

    Blizzard big honcho: someone give a raise to this guy.

    My opinion is that, when you dont know what to design, you design random things, RNG must be very limited, and very well designed in order to not bring that feeling to the game. And i can say that i love that on Gwent, because CDPR is more centered in creating balanced and fun sinergies rather than printin OP cards that do random things.

    My kudos for them :D

     

     

     

    Posted in: General Discussion
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    posted a message on Suggestions of UI and quality of life inprovemnt for GWENT

    i would suggest a "history" of the past turns, at the moment its non existant, and even worse, if you select an oponent played card you will not be able to get the card text.

    The matchmaking on casual is awful. The past week I only got paired with Pay to Win monsters, with ultra legendary decks, this week, only newbies with basic decks. Not sure, but it would be nice to pair casual matches with decks with similar scraps value (unit power is useless to calculate the real potential of a deck). If you build a basic deck with no legendaries, you should get paired (at least initially) with other cheap decks, which makes balanced games.

    Then, well, the interface is still filled with flaws, but its out of the scope of this thread.

    Posted in: Beta
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    posted a message on Why monster racial ability is working nearly always on foglets?

    Well from my own experience playing monsters, 3 foglets are actually investing too much in auto-screwing your own faction power (in fact, its awesome to get +6 just for deploying fog, think about something similar could be roach, and its a legendary). The problem of the foglets, is that you need at least another 3 non gold minions to balance to 50%. with a configuration like this, its very likely to get a few consecutive bad rounds, which can be pretty frustrating (I removed the foglets from my deck exactly because of this). However, in long rounds where i have like 10-12 minions on the board, I usually dont get the foglets (I recorded a few days of games). However, I noticed, this is not the usual, and thats why most of the times, im on the first case, and the foglets are likely to get selected.

    At the end, they are a risky choice, you must consider if invalidating your faction power is worth for 6 tempo-swinging points

     

    Posted in: Card Discussion
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    posted a message on Holy Moly

    best keg ever :D

    Posted in: General Discussion
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    posted a message on Will there be a wipe?

    First of all, I already read the FAQ, thanks.

    Second, dont get me wrong, this is a BETA and we all have to be consequent with it. If they remove a card because its too powerful, i dont claim anything, its a beta. If they change ord adjust or nerf card stats, I dont claim anything, its a beta. If they change rules, its alright, its a beta. Even wiping is on the possible facts, and thats something I would respect, but not an action I would support. You speak from your esperience as I do speak from mine.

    I never played HS closed beta. I came when they released the game, and spend like 300 EUR until the Grand Tournament. If i have played the beta, and I see one day they remove my 5 humble legendaries to give nothing (like they did), my total money spent on HS would have been 0 EUR, nothing.

    The answer to the main post on my opinion is simple: nobody knows, unless you have the phone number of CDPR big honcho, anything else is just theory.

    What im trying to say is that, a wipe is something that we could expect from Blizzard, but maybe not from CDPR. If those guys are smart, and they need to do some "reset", they will have to find a balanced way to do it without harming their playerbase (there are millions of ways of doing this, last post is one, dusting all cards to all players, and giving kegs bought with real money is another, so P2W players have the dust, and the kegs, there are hundreds of combinations). Apart of that, its their game, and they have the right to wipe, as I have the right to spend 0 as consequence.

     

     

    Posted in: General Discussion
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    posted a message on Will there be a wipe?

    Sometimes I cant just understand people.

    Yeah, CDP, wipe everything, punish your F2P beta players (which are the vast mayority, and im ready to spend real money on this game, as I did with HS, but only if I find there are fair terms) by reducing their modest collection to a premium geralt (which by the way its nothing exclusive and actually its a crappy card). 

    Wipe its not only not necessary, since its healthy to have an all levels player base built on day 1, but heavily counterproduccent in terms of new beta relyabilities (if something like this happens, thanks CDP, dont count with me for another beta testing). 

    However, a reasonable action could be to re-stablish all kegs, no matter how where they bought (if you bought 40 kegs with real money, hey you will have 40 more kegs, thats already a substantial advantage).

    About frustrating new players, this is not a wipe problem, its a matchmaking problem, new players should be paired to new players, but this is a big beta issue, the matchmaking really sucks (they claim its intelligent, I dont see the intelligence anywhere), i keep being paired to guys with millions of legendaries on their decks (i have some scattered legendaries, a decoy and a geralt igni, but nothing really sinergistic).

    The only reason I see someone claiming for a wipe is: your bought kegs with money and you dont win. Praising for getting people collections wiped is not fair. 

     

    Posted in: General Discussion
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