Gwent Patch 0.9.8 Now Live!

The new patch is now available on all platforms. We're in the process of importing the changed data onto GwentDB and it will be available as soon as possible! Changes are now live on GwentDB as well!

There appear to be some changes to level-up rewards and milling values, but according to Pawel Burza on reddit this is a bug that will be fixed.


Quote from CD Projekt Red

New hotfix for GWENT: The Witcher Card Game now available on PC, Xbox One and PS4.

With this update, our main focus was to fix all of major issues, which players were experiencing, plus changes to gameplay. We also decided to put more emphasis on weather and carry-over.

Cards which were significantly changed, will have increased value for milling for 3 days following the release of the hotfix. The cards on the list, when milled, will create an amount of scraps and powder equal to the amount of scraps and powder needed to craft a card of the same value.

 

The refund for changed cards will be active till 08.07.2017 1PM CEST

Quote from CD Projekt Red

Neutral/General

  • Overdose will now Boost up to 6 random Allies by 2.
  • Bear's Power changed from 12 to 11.
  • Changed Bear's tag from Bear to Beast.
  • Added Doomed tag to Bear.
  • Olgierd's Power changed from 7 to 9.
  • Olgierd's Power will now be reduced when entering the Graveyard instead of when returning to the Board.
  • Olgierd's Power will now be reduced by half rounding up when entering the Graveyard.
  • Alzur's Double–Cross will now Boost Units instead of Strengthening them.
  • Marching Orders will now Boost Units instead of Strengthening them.
  • Decoy will now Boost Units instead of Strengthening them.
  • Impenetrable Fog will now deal 2 damage to the Unit with the Highest Power on the row (max 1 target).
  • Torrential Rain will now deal 1 damage to the Unit(s) with the Lowest Power on the row (max 5 targets).
  • Biting Frost will now deal 2 damage to the Unit with the Lowest Power on the row (max 1 target).
  • Aeromancy will now pick cards to be played from the Deck.
  • Skellige Storm's damage value changed from 3, 2, 1 to 2, 2, 1.
  • Stammelford's Tremors will now hit up to 6 targets instead of 8.
  • Abilities that Damage or Weaken Units by half their Power will round the values up.
  • Abilities that Boost or Strengthen Units by half their Power will round the values down.
  • Renew will now only resurrect a Gold Unit from your own Graveyard.
  • Villentretenmerth will now destroy the Highest Unit(s) once.
  • Villentretenmerth's Power changed from 4 to 8.
  • Avallac'h's Power changed from 10 to 8.
  • Regis: Higher Vampire will be boosted by chosen Unit's base Power when Consuming.
  • Roach will now be summoned before Gold card abilities are resolved.
  • Johnny's ability will not activate if there is no corresponding card colour in the opponent's Deck.

Northern Realms

Monsters

Scoia'tael

  • Elven Mercenary changed to Loyal and will not change sides when Ambush cards are played.
  • Vrihedd Sappers Power changed from 7 to 8.
  • Dwarven Mercenary's Power changed from 5 to 6.
  • Saesenthessis' Power changed from 7 to 9.
  • Fireball Trap will not ignore Armor when damaging now.
  • Fireball Trap's damage value changed from 3 to 2.
  • Added Doomed tag to Fireball Trap.
  • Dol Blathanna Trapper's Power changed from 5 to 6.
  • Ithlinne's Power changed from 4 to 5.

Nilfgaard

Skellige

Game Fixes

  • Removed the black background from the mulligan screen when opponent is redrawing cards.
  • Fixed an issue with Taunt setting options being reversed.
  • Fixed an issue with mulligan disappearing too fast, making it impossible to see the last redrawn card.
  • Fixed an issue whereby Bloody Baron would be moved to the top of the deck at the start of the round, instead of at the end of round.
  • Fixed an issue with Henselt and Dagon AI having more than 3 copies of cards in the Deck in Challenges.
  • Deployed a new fix for an issue whereby changing the console language on PS4 before signing in results in game being stuck on "Inventory loaded".
  • Deployed a new fix for the issue whereby Disloyal Agile Units (e.g. Letho of Gulet) could not have been played on rows other than Melee.
  • Numerous tooltip fixes and changes.

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