Gwent Patch - Live on Xbox

Gwent Patch - Live on Xbox

We will update our database once we see this go live on PC

Positioning Update

New Features

 

  • New Game Board: The game board has been changed to make it more legible and accessible.

  • Move History: Players can now review which cards have been played over the course of the match.

  • New Card Laying Mechanic: Card positioning has taken on a new dimension. Players can now choose exactly where on a row to play their cards, and many abilities now refer to a card's relative position on the row.

  • Taunt System: Players can now communicate with each other using predefined "taunts" spoken by their avatar.

    Neutral

     

  • Thunderbolt Potion now lets you choose 3 adjacent units and buffs all non-Gold units among them (positioning).

  • Dimeritium Bomb now affects 5 adjacent units (positioning).

  • Commander's Horn now lets you choose 5 adjacent units and buffs all non-Gold units among them (positioning).

  • Geralt: Aard changed to Ranged.

  • Geralt: Aard now lets you choose 3 adjacent units on the opposing Melee or Ranged row and affects all non-Gold units among them (positioning).

  • First Light changed to Fleeting. Clear Skies or Rally go to the graveyard instead.

  • Field Marshal Duda: Agitator now counts as a Token (spawned) unit.

  • Field Marshal Duda: Agitator now has the Fleeting tag.

  • Field Marshal Duda: Companion now counts as a Token (spawned) unit.

  • Field Marshal Duda: Companion now has the Fleeting tag.

  • Unicorn now counts as a Token (spawned) unit.

  • Unicorn now has the Fleeting tag.

  • Chironex now counts as a Token (spawned) unit.

  • Chironex now has the Fleeting tag.

  • Roach is now summoned before Kayran's ability is resolved.

  • Lambert strength changed from 6 to 5.

  • Eskel strength changed from 6 to 5.

  • Clear Skies now removes all Weather effects on the battlefield.

  • Cyprian Wiley now only deals 3 base damage to an opposing non-Gold unit. No effect when removed from board.

  • Ciri: Dash strength changed from 9 to 8.

  • Unicorn no longer affects Gold units.

  • Chironex no longer affects Gold units.

  • Stammelford's Tremors now deal 2 damage to 6 random opposing non-Gold units (if available).

  • Thunderbolt Potion no longer gives Witchers an additional buff.

  • Swallow Potion no longer gives Witchers an additional buff.

  • Dimeritium Shackles now lock the units they affect but do not reset them to base strength.

  • Renew can no longer resurrect Permadeath units.

  • Mustered/spawned units now appear to the right of the summoning card (positioning).

  • Quen now protects from changes to base strength.

  • Triss Merigold can no longer target Gold units.

  • Manticore Venom now lets you choose 3 adjacent units and deals damage to non-Gold units among them (positioning).

  • "All abilities that lock units can also be used to unlock units. Note that unlocking does not bring back Tokens the unit had before being locked. Exceptions: Radovid, Assassination"

  • The Blizzard Potion is now a choice card. You choose between two cards, one applying Weather Immunity, the other removing it.

  • Rally now draws the top Bronze unit from your deck.

  • Field Marshal Duda: Companion strength changed from 3 to 1.

  • Field Marshal Duda: Companion now affects non-Gold units within 4 spaces to the left (positioning).

  • Field Marshal Duda: Agitator strength changed from 3 to 1.

  • Field Marshal Duda: Agitator now affects non-Gold units within 4 spaces to the left (positioning).

  • Cleaver strength changed from 5 to 6.

  • Johnny now banishes the chosen card instead of putting it on the bottom of the deck.

  • Cyprian Wiley strength changed from 5 to 7.

  • Ragh nar Roog now removes 2 base strength from 8 random opposing non-Gold units.

  • Mardroeme: Mutagen now resets target unit to a base strength increased by 2 relative to its initial value.

    • Mardroeme: Spores now resets target unit to a base strength decreased by 2 relative to its initial value.

    • Villentretenmerth now has the Permadeath tag.

    • Villentretenmerth strength changed from 7 to 4.

    • Yennefer: The Conjurer strength changed from 5 to 4.

    • Operator strength changed from 6 to 8.

      Northern Realms

       

    • Dun Banner Heavy Cavalry is now promoted at the end of the second turn after being played.

    • Philippa ability changed: she now gives you the option of playing a Special Card from your hand, then drawing a card.

    • Lubberkin now counts as a Token (spawned) unit.

    • Lubberkin now has the Fleeting tag.

    • Botchling now counts as a Token (spawned) unit.

    • Botchling now has the Fleeting tag.

    • Field Medic strength changed from 2 to 4.

    • Kaedweni Siege Expert will no longer lose strength when units with the Machine tag are played.

    • Kaedweni Siege Expert strength changed from 5 to 4.

    • Dethmold can now banish a card from either graveyard.

    • Triss: Butterfly Spell strength changed from 4 to 6.

    • Keira ability changed: she now sets the unit on her right's strength to that of the unit on her left (if both are non-Gold).

    • Radovid ability changed: he now lets you choose 3 adjacent units and locks and deals 2 base damage to all non-Gold units among them (positioning).

    • John Natalis now buffs units one after the other -- meaning he can buff the same unit multiple times.

    • Dijkstra strength changed from 5 to 1.

    • Dijkstra ability changed: he now plays a Gold card from your deck.

    • Margarita now spawns Aretuza Adepts instead of Ban Ard Adepts.

    • Pavetta now only destroys the weakest unit(s) once.

    • Removed the Relentless tag from Triss: Butterfly Spell.

    • Dijkstra is now Disloyal.

    • Reinforced Trebuchet strength changed from 5 to 4.

    • Reinforced Trebuchet's countdown changed from 3 turns to 1 turn.

    • Reinforced Trebuchet's damage changed from 2 to 1.

    • Vernon Roche can now target units on your side as well.

    • Shani strength changed from 3 to 2.

    • John Natalis' buff values changed to 3, 2 and 1, respectively.

    • John Natalis strength changed from 5 to 6.

    • Botchling strength changed from 4 to 5.

    • Dandelion strength changed from 3 to 5.

    • Priscilla now draws one of the cards face-down.

    • Triss: Butterfly Spell now adds 2 strength to all non-Gold units in your hand.

    • Thaler strength changed from 6 to 8.

    • Dijkstra is now Agile.

    • Poor Infantry strength changed from 2 to 3.

    • Redanian Elite strength changed from 6 to 7.

       

      Monsters

       

    • Monsters Faction ability can now only keep Eredin and units played from your hand (meaning it will not keep mustered/spawned/resurrected/etc. units).

    • Vran Warrior now consumes the unit on its left (positioning).

    • Draug strength changed from 6 to 7.

    • Removed the Breedable tag from Nekkers.

    • Whispess strength changed from 7 to 6.

    • Woodland Spirit strength changed from 7 to 8.

    • Weavess strength changed from 7 to 6.

    • Fire Elemental strength changed from 5 to 6.

    • Celaeno Harpy strength changed from 3 to 5.

    • Nithral strength changed from 6 to 8.

    • Ice Giant is now also buffed when played onto a row with Frost.

    • Harpy strength changed from 3 to 4.

    • Imlerith now deals 3 damage to a non-Gold unit and 1 damage to any non-Gold units adjacent to it (positioning).

    • Draug ability changed: it now deals 1 damage 7 times to random opposing non-Gold units.

    • Ge'els' ability changed: he now adds 2 strength to each non-Gold unit on your side.

    • Golem strength changed from 6 to 7.

    • Katakan strength changed from 6 to 4.

    • Vran Warrior strength changed from 5 to 6.

    • Succubus strength changed from 8 to 7.

    • Griffin strength changed from 6 to 7.

    • Woodland Spirit now only spawns Fog on the player's side.

       

      Scoia'tael

       

    • Removed Relentless tag from Aglaïs.

    • Hawker Healer now buffs adjacent units (positioning).

    • Toruviel now adds 2 strength to all units within 2 spaces when revealed (positioning).

    • Hawker Smuggler's ability now triggers after certain abilities, such as Lock, are resolved.

    • Mahakam Defender strength changed from 4 to 5.

    • Mahakam Defender's Resilience now only lasts 1 round.

    • Hawker Smuggler's ability is no longer triggered by Gold cards.

    • Hawker Smuggler strength changed from 5 to 4.

    • Saskia strength changed from 9 to 7.

    • Zoltan Chivay strength changed from 5 to 8.

    • Zoltan Chivay's Resilience now only lasts for 1 round.

    • Barclay Els' ability no longer affects Gold units.

    • Iorveth can no longer target Gold units.

    • Vrihedd Sapper strength changed from 4 to 8.

    • Vrihedd Sapper's ability is now an Ambush, triggered after 2 turns.

    • Dol Blathanna Trapper now deals 5 damage to adjacent units when revealed (positioning).

    • Milva strength changed from 7 to 8.

    • Ithlinne now lets you choose 3 adjacent units and locks or unlocks non-Gold units among them (positioning).

    • Iorveth can now also target units on your side.

    • Hawker Support strength changed from 3 to 6.

    • Hawker Support buff value changed from 3 to 2.

    • Malena base strength changed from 6 to 8.

    • Iorveth changed to Ranged.

    • Aglaïs changed to Siege.

    • Isengrim changed to Ranged.

    • Ithlinne changed to Ranged.

    • Iorveth strength changed from 6 to 7.

       

      Nilfgaard

       

    • Cow Carcass spawned by Rot Tosser now triggers at the end of the second round after appearing.

    • Auckes strength changed from 7 to 8.

    • Joachim De Wett now buffs the unit he plays before it is placed on the battlefield.

    • Black Infantry Arbalest strength changed from 5 to 4.

    • Nauzicaa Standard Bearer now buffs adjacent units (positioning).

    • Cantarella strength changed from 6 to 12.

    • Cantarella now loses 6 base strength when not Spying.

    • Impera Enforcers' ability now triggers before the Leader ability is resolved.

    • Spotter changed to Ranged.

    • Letho now banishes units within two spaces (positioning).

    • Impera Brigade's buff value changed from 3 to 2.

    • Assassination no longer does any damage to your units.

    • When Cantarella draws a card, you now select it if you want to keep it.

    • Cahir ability changed: he now reactivates only your Leader's ability and lets your opponent draw a revealed Bronze card. He does nothing if your opponent has passed.

    • Cynthia's ability now does nothing if your opponent has passed.

    • Albrich's ability now does nothing if your opponent has passed.

    • Vattier de Rideaux strength changed from 7 to 8.

    • Impera Brigade now also gets buffed when you play a Spying unit after the Brigade is already on the board.

    • Emissary now has you draw the top 2 Bronze units in your deck. You play one and shuffle the other into your deck.

    • Fake Ciri strength changed from 3 to 6.

    • Rot Tosser strength changed from 4 to 6.

    • Assassination now also locks its target.

    • Tibor Eggebracht now makes your opponent draw the top Bronze card in their deck.

       

      Skellige

       

    • Clan Dimun Pirate Captain is now buffed when you discard a unit while it is in your deck, hand or on the battlefield.

    • Donar An Hindar ability changed to: "Immune to Weather. Draw a card. You may keep it, or discard it and draw another."

    • Restoration no longer resurrects Permadeath units.

    • Harald the Cripple now deals 2 damage to all opposing non-Gold units.

    • Clan Heymaey Skald now buffs adjacent units (positioning).

    • War Longship now triggers only when units are discarded.

    • Clan Tordarroch Armorsmith now resets weakened units within 4 spaces to the left (positioning).

    • Lord of Undvik now counts as a Token (spawned) unit.

    • Hemdall now has the Fleeting tag.

    • Hemdall now counts as a Token (spawned) unit.

    • Craven Revived now has the Fleeting tag.

    • Craven Revived now counts as a Token (spawned) unit.

    • Lord of Undvik now has the Fleeting tag.

    • Spirit Whale now counts as a Token (spawned) unit.

    • Spirit Whale now has the Fleeting tag.

    • Drummond Shieldmaiden's copies are now played to the right of the original (positioning).

    • Holger Blackhand strength changed from 4 to 6.

    • Wild Boar of the Sea strength changed from 8 to 6.

    • Wild Boar of the Sea ability changed: he now deals 3, then 2, then 1 damage to non-Gold unit(s).

    • War Longship strength changed from 5 to 4.

    • Birna Bran strength changed from 12 to 10.

    • Birna Bran now draws 2 cards instead of 3.

    • Cerys is now buffed by Queensguard even when locked (whether in the graveyard or on the battlefield).

    • Morkvarg strength changed from 7 to 6.

    • Djenge Frett strength changed from 6 to 8.

    • Clan An Craite Warriors now lose 1 strength instead of 2 when played.

    • Berserker Marauder strength changed from 4 to 7.

  • Raging Berserker strength changed from 4 to 6.

  • Raging Bear strength changed from 8 to 11.

  • Queensguard strength changed from 2 to 3.

  • King Bran no longer buffs the units he discards.

     

    General Fixes

     

    • Rearranged the basic decks in the Deck Selection screen.

    • Removed tags from Leaders.

    • Various tooltip fixes.

    • Fixed an issue whereby Alba Spearmen were damaged by Savage Bear or Fireball Trap before gaining Quen.

    • Fixed an issue causing cards with 0 base strength to remain in the middle of the board after using Decoy on them.

    • Clarified the interaction of cards with the deck (drawing and shuffling)

    • Fixed an issue whereby Yennefer: The Conjurer would deal damage from the graveyard after being destroyed with Cow Carcass.

    • Fixed an issue whereby Foglets did not count as destroyed when leaving/clearing Fog.

    • Fixed an issue whereby An Craite Raiders discarded by Ermion wouldn't trigger certain cards such as War Longship or Clan Dimun Pirate Captain.

    • Fixed an issue whereby Ermion's ability wouldn't work when you had 1 card left in your hand.

    • Fixed an issue whereby War Longship's ability wouldn't trigger when Ermion discarded a Special Card and a unit.

    • Lock now blocks Morkvarg and Ciri: Dash's abilities.

    • Units buffed in the deck now have their strength reset correctly when moved to the graveyard.

    • Fixed an issue whereby Lock wasn't visible in the graveyard and Olgierd and Roach would ignore the Lock.

    • Fixed an issue whereby the Reward Notifications/Spoils of War screen wouldn't show for some players.

    • Fixed an issue whereby Morkvarg's art would get corrupted after being destroyed by Villentretenmerth.

    • Fixed an "Unknown Error" from appearing when buying too many kegs.

    • Fixed an issue whereby some card art would be swapped with art for other cards.

    • Fixed an issue that sometimes resulted in new cards not being added to the Collection immediately.

    • Sound should no longer glitch when the audio device is set to a sample rate higher than 96kHz.

    • Fixed a crash that occurred when closing the app via the 'X' button.

    • Fixed an issue whereby the "Stop Searching" button would sometimes not work.

    • Fixed the Tutorial messages according to the latest design changes.

    • Fixed a crash while editing/creating a deck, probably caused by the computer's locale being set to something other than English.

    • Fixed an issue whereby Last Wish did not trigger Clan Dimun Pirate Captain or War Longship's abilities.

    • Fixed an issue that would sometimes result in an instant "Draw" in Round 3.

    • Fixed an issue whereby using Dimeritium Bomb to demote units in Weather would reset them to base strength and ignore the Weather.

    • Main Menu tiles should no longer change to black when changing resolution.

    • Game should no longer crash after PC enters sleep mode.

    • Fixed an issue whereby cards spawned by Johnny would have no art or description and were not usable.

    • Fixed an issue whereby Donar An Hindar wouldn't discard Special Cards if only Bronze ones were left in deck.

    • Fixed an issue whereby Savage Bear would deal 2 damage to Foglets.

    • Fixed an issue whereby users would sometimes get stuck on the "Downloading Card Collection" screen.

    • Fixed an issue whereby Dol Blathanna Trapper would trigger incorrectly.

    • Changed card sorting order in Deck Builder and Collection to: Bronze Specials, Silver Specials, Gold Specials, Leader cards, Bronze units, Silver units, Gold units

    • In Collection, the card counts on the left will update based off the currently selected filters.

    • Fixed an issue whereby Vran Warrior's ability would trigger after both players had passed.

    • Fixed an issue whereby Cow Carcass' ability would trigger after both players had passed.

    • Fixed an issue whereby Dun Banner Heavy Cavalry's ability would trigger after both players had passed.

    • Fixed an issue whereby Dennis Cranmer's ability would trigger after both players had passed.

    • Fixed an issue whereby Joachim De Wett would draw a random non-Gold unit instead of the one from the top of the deck.

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