Brief Summary of Build
Greetings, Dunkoro and Ruben here, members of Team Gwentlemen,
It is no secret that both Dunkoro and I love Northern Realms, they are interesting and have some very fun core mechanics that any card player likes to see. They are much more about base value and less combo's than other decks, any card can work on its own and delivers a lot of value. This is a control decklist whose main purpose is to be able to control the game state and proceed to win with efficient, reliable units.
In the current meta, disrupting Skellige or consume monsters can be game winning on its own. Making them fail to set up their machine is one of the things I love most about this deck, we'll go more in-depth in the explanations. This deck also delivers lots of card advantage (CA from here on). It's very core to the deck, since getting ahead and having the freedom of waiting to play aeromancy and scorch can win you the entire game.
Let's go in to some more details
We felt like Reaver Hunter died way too fast and because of our lack of medics, it kinda messed up a lot. People knew that if they killed that, we could get in some trouble later on. So we decided to replace it with Reaver Scouts, we tested this for a lot of games and it's been working very well so far. Adding the third kaedweni siege support adds a lot to counter weather monster. The Lacerate can be very useful now because of swim's new dwarf deck. It's very row stacked and it can truly mess up your opponent.
Hello everyone, with the recent hotfix a lot has changed already in a short amount of time. Skellige is seeing a lot less play already, Yennefer convinced us to run Vernon Roche now. But there are 2 silver slots that you can change to personal preference since they all fit. Change these according to what you come across on the ladder! The individual explanations are in the card combo section.
Choose your 2 silvers out of these options:
(replace (or keep) King of Beggars and Nenneke in the decklist)
When mulliganing first make sure that you don't have multiple Reavers Hunters or Temerian Foot Soldiers in hand, going as far as not doing the 3rd mulligan if neither is blacklisted. The 2nd order of operations is to mulligan away Ballistas, Kaedweni Siege Supports and First Lights, in that order, making sure to leave at least one First Light if you expect to face weather. Mulligan Lacerate or Alzur's Thunder only if you think you have enough control without them. Don't mulligan silvers or golds unless absolutely necessary (as in; you don't have any reasonable round 1 plays otherwise)
The ideal way with the perfect hand would go like this: You play your Reaver Hunters and your Bloody Baron or some other high strength cards to overkill round 1. The opponent passes and you are down 1 or no cards. In round 2 you stall and gain card advantage with the perfect combo: Villentretenmerth into Yennefer: the conjurer into Prince Stennis into Ciri. Ofcourse, most of the times you will only be able to partially recreate this 'combo'. In turn 3 you are 4-5 cards ahead, wait it out a little and play scorch and aeromancy and win with Nenneke + Lubberkin. Ofcourse, this will only happen one in ten times, but this deck is so strong that if you can generally aim to recreate the perfect sequence, you will most likely win.
Bloody Baron almost exclusively provides Lubberkin, which is really good value over even few turns. Lubberkin is so good in fact, that it's the best target for resurrection with Nenneke. Remember to focus on killing important targets with your removal, snowball cards are the best ones to kill before they start being big. First Lights are either to be used early, because they thin, or left late to counter a possible weather, it's up to how likely your opponent is to run weather. Don't use Aeromancy too early; it's best used as a last punch after an opponent can no longer use their First Light to counter it.
First round try to assemble Reaver Hunters and Temerian Foot Soldiers, they provide a lot of power while thinning the deck of bronzes. Push hard to win the first round, because then you can safely go for stalling in the 2nd one, but don't be afraid to give up the first one if opponent is pushing for it really hard. Ciri, Ocvist and Prince Stennis all provice Card Advantage which is there to make sure you can go into round 3 with more cards than your opponent.
Ideally you want to stall in the second round, the perfect combo would be Villentretenmerth into Yennefer: the conjurer into Prince Stennis into Ciri. This will give you a lot of card advantage because ideally, Villentretenmerth will have burned away the stuff he played, so he still has to go above the combined strength of yen, ciri and vil (=26 str). You already gained card advantage that round, but your opponent still has to play cards to overpower you wen you passed, this results in insane amounts of card advantage going into the third round.
If you didn't win the first round, you should have enough power with pure strength cards like Bloody Baron or yennefer: the conjurer to win those rounds, it will be more difficult, but try to gain card advantage in these situations for round 3.
If you did most things right in the first and second round, you should have card advantage. Most decks play removal and other stuff nowadays to mess with your cards. Try and play as many 'untouchable' stuff so that he has no good value out of his removal cards. Most of the times you will have enough card advantage to win this round easily, but sometimes your opponent can still surprise you. That's why keeping cards like Scorch and Aeromancy can be very effective. Reviving Lubberkin with Nenneke also grants you a lot of strength in the last round.
- Dun Banner Light Cavalry
- Redanian Knight
- Dimeritium Shackles
- King of Beggars
- Dimeritium Bomb
- Bloody Baron
- Geralt: Igni
So far Dunkoro is ranking and playing around these ranks with a very good winrate solely playing this deck.
- Gwentcity Video explaining card choices: https://www.youtube.com/watch?v=h0QKRYSJM0M&t=12s
- Gwentcity Gameplay: https://www.youtube.com/watch?v=0-7AV2S6v5w
- Chaoticpriest played this deck for a few hours and went from rank 12 to 14: https://www.twitch.tv/videos/120802136
- Rawsomeo playing the deck: https://www.youtube.com/watch?v=2Dn-TNslWoY&t
(for some reason I cannot embed the videos)
Radovid approves +1's
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