+7

[Baine1] Reveal and Conceal

Created by Bainez Jun 6, 2018

Last Updated Jun 8, 2018 (Swap Update)

Morvran Voorhis

  • Attack 56
  • Ranged 32
  • Siege 54
  • Total Strength 142
  • Total 25
  • Silver 6
  • Gold 4
  • Scrap Cost 5300
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  • 56
  • 32
  • 54
142

Brief Summary of Build

Using the concealment to full effect you will get 12 points and 19 points every 2 rounds, making it 31 points in 2 rounds with 2 cards played. This does not account for the golems and roach.

Using engines that cant be destroyed and winning the mirror due to Master of Disguises. Deck thins very well if you dont get the worst opening hand. Mulligans well due to only 5 different bronze cards of which only 2 need to be mulliganed.

Card Combos

Alchemist + Fire Scorpion = pretty self explanatory.

Recruit + Master of Disguise = to reload.

General Guide

Mulligans: In your opening hand you want atleast 2 Fire Scorpions (actually 2 is totally enough, you dont really need 3), Recruits to pull the Master of Disguises, something to reveal the Scorpions (Vattier, Alchemists).

Mulligan Priority: Golems, MoD, Roach.

 

Game phase:

Try to bully the enemy into submission. If you get the blue coin open with a standard Leader into 4 enemy cards to get all golems out. Alternatively use Cynthia for a high power start aswell.

If you get the red coin, use leader/vattier to open and reveal fire scorpions to shoot down whatever they put down. Try to make them go down 2 cards.

Use vaedermaker in early rounds for weather effects to discourage the enemy from wanting a long round. Go for a long R2/R3 if you win R1 and ideally use Drought to demoralize him.

 

When the enemy is already 3 cards down and 20 points behind, use Lambert to make them disconnect.

Card Replacements

You cant change Lambert or the deck wont work.

 

Update 09/06/18:

Changed 1 recruit --> lacerate

roach --> Assire

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+7

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