Brief Summary of Build
Hi! Kambi deck. Don't leave, please! This deck is extremely dirty though, be warned. If you have last play (and they don't kill Kambi before the time is right) you win, 19 points ahead. If you want the quickest summary possible, you basically spawn a Chort and two bears off of Cow, Wilmar, and Roar, giving you 11, 11, 14, and +3 off of Wilfred (39 points total) to beat a 20 point Hemdal. I like this specifically because it ends with Kambi exploding, not with a tempo play. The only thing that matters is card advantage and making sure your opponent has the same number of cards as you going into round three. I like Kambi because of how the strategy ignores points almost entirely. Everything in this deck is about thinning to your core cards, but that also means mulligans are either perfect or impossible.
Marching Orders summons Cow.
Alzur's Double Cross gets you spy (ick) or Dimun Pirate.
Hym can summon either spy or Harald Houndsnout.
Those are the main ones, everything else you understand.
Here's how the combo goes (By turn):
Harald on any row.
Kambi on the opposite row of Harald.
Cow anywhere. MOOOOOOOO
Roar on Wilhelm, killing Kambi, killing everything, spawning two bears and a Chort. You have 19 points on your opponent, and they either lose or must win with one card, either Shupe or Nova or overpowered card.
All other combos are thinning for that final play. Pray you don't face Mill, Shupe, or Ciri Nova. (I like this deck for fun, not for competitive play)
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