Brief Summary of Build
The idea is that you end up with disgustingly large Viper Witchers that deal 13 damage, a 18 point bronze at best. This card basically kills whatever they put down, so use it conservatively. I have 26 cards in the deck to trick people into thinking I am Alchemy Nova. You can use this assumption to your advantage.
This decks combos are so obvious that I am not going to waste any time on something you already understand. Just remember to play Calveit round 1 because round 2 is usually not a tempo round, and calveit is tempo.
Why no swallow: I was sick of being reset and I felt like I was giving them points. You can sub it for Philter, but I like Philter because I was usually getting full value (which is better than swallow) mid round while still not being wrecked by resets.
No Assire: This deck has already enough Alchemy cards in it, and if you really want more than 6 witchers per game, Triss almost guarantees another Ointment.
Dream: This card is underrated. It helps your viper witchers while still having good tempo and versatility. It's also very fun to play.
Other Dream: Just a good card in general. Either they rowstack to avoid Expired Ale, or get Expired Aled. Win or win.
Bomb: So many decks rely on boosting. This card is the only one I am completely fine with being swapped out.
Just replace whatever you feel is unnecessary. Most people know how an Alchemy deck works, so I trust the abilities of all viewers. Dream is fun, but Vilgefortz works too.
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