Scorch is a neutral card that's too easily accessible to spam with for ST/NG factions.
You'll get hit hard by ST/NG decks (3+ scorchs).
Double whammy with Yen:E (whenever they feel the need to use scorch again after so many turns later)!!
I get it, if someone stacks up a card to 40-50 + power then he should be a bit worried. Yet the only cards that can do such a thing are engine cards like consume nekkers/great swords and such - you have ample amount of time to counter them.
They are low tempo engine decks - with the downfall of not being able to distribute their power gains somewhat evenly by choice. They are destined to get scorched without a say so.
More so against decks that have nonexistent control builds yet can still pull out multiple scorchs as a easy play (dwarf/Swarm NG/Spell ST/mulli ST)
Ciri: Nova and Olaf are instant 20's - I can see the reason behind these cards. But low tempo engine decks are on the board turn after turn after turn - many opportunities to negate them. (artifact, lock, thunder, muzzle, etc etc)!
It's very ball busting to work your way up strategically (Against all those control cards) with these low tempo decks just to get scorched 1,2,3 times + if they have said counters in the sentence above!!
AND to top it off, power/engine decks for NG/ST can play the SAME as other engine decks YET have the flexibility and ease to spam all said tech cards with ease!! 150 vs 150 power round turns into 180 power vs 90 after NG/ST quote on quote "tech" your units out of nowhere even tho their deck is 90% tempo build..
Here is the thing, if your deck was not built to stop engines/power build decks - why should one card (with high flexibility for ST/NG) do all the work for you?
You either have a control or tempo deck built for such playstyle - maybe even a bit of both. Scorch can be considered in the control side.
Yet there is no preparation to build up to such a strong card. No strategy. You either draw the card, NG/ST spawn it, or ST it out of your deck.
If you know your opponents deck revolves around few units with high power - you keep scorch. If you know it is a swarm deck - you swap it. Like, c'mon! What is that?
Look, there has to be a timing/decision making behind such a strong card.
A good suggestion in the thread would be to add a doom/can't copy mechanic to it. (create is fine). Then it evens out the playing field for all decks - one time use / strategic play.
When it revolves around ST/NG's copy/mull/spawn mechanics for scorch - it is no longer considered a perfect opportunity/well played tech card for high units like the other factions use it for. It becomes trivial and spam-able at will.
This is arguably one of the stupidest ideas I’ve ever heard. Change it into a gold weather? That’s not even remotely same to the original ability. It’s a required card to stop ridiculous power on one/many cards like Fringilla spam and other stupid finishers like Olaf and Ciri: Nova. Scorch is far from being broken or needing a rework. It’s a risk since it’s dead if you have the highest unit. If you get burned by Scorch it’s your fault for setting yourself up for it.
Don't agree. Just make it Doomed, so Eithne, Yen: Ench and similar cards can't exploit it (I guess Yen: Ench still can play it, but it definitely should be changed). There needs to be silver cards that punish many "braindead" boosting and high value units (that are often bronzes). One silver for 1-2 bronzes is very acceptable.
Cards should be nerved when the cards are over powered. In case of scorch you can play around scorch and that's why the card its fine.
A few examples to play around scorch:
In round 1 and 2 you can stack your units, or even better, you block the scorch with a spy.
In round 3 scorch cant beat you when you have last say, you just have to play the last card when you play big cards like olaf or ciri nova. To have last say you have to win round 1 without lose card advantage. Or you get your CA back with drypass round 2 or with your spy or you summoning circle the spy of your enemy.
If you know how to play around scorch, scorch should not be a problem.
Like I said, if you were supposed to lose the game without a scorch then your deck didn't do the job to win the game.
This is the single dumbest argument I have heard. If you include scorch in your deck it is part of your deck and part of your strategy. If you run a deck designed around reusing it, your strategy is to punish huge unit decks. Which in the current meta makes a lot of sense.
Rather than b!tching about a perfectly fine card I suggest you just learn to play around it. There is some facts for you.
Then what is the point of a 25 card tempo consume deck???
You're basically telling me I should only make a consume swarm deck or swamp my deck with bronzes in fear I get a hand full of duplicates (which costs a game then and there).
It is not hard to build around a single silver scorch especially for ST. They got so much flexibility and options for different playstyles it's disgusting - as well as NH
Monster consume is basically "has to be in this order - make shit up as you go if they fuck your tempo"
Monsters got no tools for synergy - there is only so many cards that can consume or summon.
Deathwish carryover is gone so now I HAVE to consume a nekker to summon another without the useless Griffin = scorch time. I could go for nekker warrior play but hey let's just draw all nekkers the next two rounds.
Any GOOD player knows in a few turns how a deck is made - there is no playing around it.
Scorch is instant - no warning - no preparation
It is either BUFF consume monster archetype or make a doomed tag or cap it's damage
IF monsters got a bronze unit that could transfer power to another in deploy THEN we got something (maybe even consume a monster and then distribute their points).
My current consume deck
Kayran G:yrden Phoenix Royal
Toad Operator Shadow Alzur (alt. For nekker) March (skyward) summon c.
Bear SK is more flexible - bears can be summoned out of the blue like fruit flies. Consume is different - less card options - and you HAVE to do a swarm build - you can't make a 25 card consume deck without someone stopping your tempo or scorching your cards because you HAVE to consume nekkers to play the next one, at that point they are 15-25 points.
The enemy can tempo however they want because consume is not offensive - costume needs more defensive tools or else it will fail 90% of the time vs NG Spy, reveal ST Mill, and Spell and NR Machine (even SK damage)
Scorch is, at best, a tech option. With all the greedy decks and Ciri: Nova decks running around, people understand that it is a SMART tech option. Wait a couple of weeks for the meta to settle down and for Ciri: Nova's FotM status to die down. Then you'll probably start seeing less Scorches being used. Besides...it isn't like Scorch is insanely difficult to play around.
As for your ST comment, I am someone who has been mainly playing ST this patch and they are probably still the bottom of all the factions with regard to overall power. Sure they could build a deck revolving around triple Scorch with Eithne and Schirru, but building a deck like that would require some ludicrous choices and would be memey at best.