The meta does call for more scorch effects, and that is precisely why some decks run it. If there was no call for it then it wouldn't be played.
And guess what - those gold bodies with scorch you suggest, those are the exact same cards you are railing against.
This is nothing more than saltiness that there is effect that can be reused that destroys big a$$ cards, and thereby decks that rely on them. Move on the group therapy thread, that is where this belongs.
The original post may have targeted gold scorch effects in some degree in the beginning - but the whole point of this thread now is just the silver scorch.
The current meta may call for multiple scorches, but that only means the current meta shone light on a mechanic that shouldn't be possible.
HG/ST decks have TOO much leniency in a "if a when they feel" like using scorch.
A pro will instantly know how an opponents decks is generally built for in just a few turns, by the second round they can choose to keep scorch or mulligan it.
If they know their opponents are of high body units, they'll either YEN:E after 5 turns later just to tech a more likely better scorch, or ST uses Ith and whenever so choose to revive a scorch.
That's too much leniency. You use scorch it should be gone, done, no more. At that point you best have a gold scorch effect or use a different strategy.
If scorch isn't needed in the match up, all a NG/ST player has to do is play a different bronze/silver tech that favors for situation or helps their side more than a scorch - then copy/revive it. That's all it is - virtually risk free to use scorch twice or to not. That is the problem.
That is why scorch right now is a non-disadvantage include for ST/NG, they can mulligan it out if not needed. If you draw it when you didn't want it - oh well that's RNG.