I am sick of dwarves and dwarves players. Ok, if you're a dwarves main, fair enough (I doubt anyone ever was a dwarves main). But most are just terrible players who are riding an OP deck. Ithlinne and Ioverth : Meditation are stupidly OP cards that need serious nerfs. I know Burza loves ST, but come on bro! This is brutal.
I can't believe they didn't at least nerf some dwarves cards.
I feel better now. This thread really works wonders when you're frustrated with the meta.
I'm frustrated with people complaining about Ithlinne. The card has been as is for a very long time and nobody ever complained. The real problem is the card's interaction with Tremors, in which case you obviously slightly nerf Tremors (I don't know how exactly, I think I would just take the spell tag away and add a new one, or make it into a hazard, something like an earthquake).
Meditation is also slightly overtuned, but not that overpowered. It's a strong gold, that is also kind of meta dependent and a really bad topdeck. It's also kind of hard to nerf. Reducing its power to 1 would be a slight nerf. Putting a cap on the card, or converting it to a special (thus no base power) would most likely make it unplayable.
The real problem with dwarves (if you can call them a real problem, as since the moment I started playing the game I've seen more powerful decks running rampant like Armor NR, Restore Skellige, Spies etc. without raising so much discussion) is the silvers. Paulie Dahlberg is a card that shouldn't exist. It's the epitome of overpowered. Being able to rez a dwarf that strengthens without regressing makes Paulie a 21 point play if you rez a Barclay-strentghened Skirmisher, which is ridiculous. Also, Hattori's interaction with Barclay should be addressed. Hattori needs to be a handbuff card like it's supposed to. Nerfing its power to 1 would achieve that, although I'll admit this would be a big hit. The alternative would be buffing Barclay out of Hattori range. Anyway, just disallign them. The interaction will still exist, but players will have to work for it. Plus, with Elven Scout it's quite easy to hit a Hawker Support and enable Hattori. I can even see people cutting Thunder and running a single Support instead.
The last thing is Dwarven Agitator. Yes, the card isn't overpowered in terms of points, but I think it's bad design and it also limits design space. This card essentially breaks the rules of the game, allowing you to run more bronzes of your choice than you are normally allowed to and strengthen them by 2 in two bodies. A bronze that spawns base copies is not a good idea in my opinion.
Am I the only one that, wins 10-5 on one day and then faces only Decks that can perfectly counter yours on the next day? This is so incredible frustrating, winning 10 of the last 15 Games before going to bed, then on the next day quickly wanting to do the daily quest and the 100 ores and not getting a single win in 10 Games.
And btw.. yes the Problem isnt Ithlinne alone, the new Tremors is OP... getting a one strenght Opponent is in most cases not that hard, and hitting 10+ targets is also not a problem in most cases. And with Axemen-Decks its also Insane using it on a fully stacked row with an Axeman and Derran on board is an insane Finisher
It is because most players are now focused around a similar rank. The season has just begun so there is a greater chance that you will encounter better players on your way. I think that next week players positions should stabilize.
Fucking useless Cyprian Willy JUST for a nekker, what is wrong with this dwarf players ?
Willy is actually a decent card right now because of blocking Nekkers from MS and for blocking Barcley from being revived with Dwarfs (also takes care of the pesky Iris). and given the current broken META >50% of decks either have neckers or plan to revive Barclay so it's a decent tec card at the moment.
Well, atm Gwent is so fucked up. Obviously it's so retarded when deck have more than 56% winrate and only 3 leaders have winrate above 50%, and 2 of them are ST. I wanna tell you about ST more. You are retarded idiot if you play this fraction. "Ey, ST is so hard to play, you need to think about every single card you play, there is so many different mechanics and ST have such reflective gameplay" they say. This all is a piece of shit, you don't need any IQ numbers to play ANY ST deck. Just play dwarves if you have no brains or other decks if you have them, but dunno how to use them. Almost every card of this fraction is imbalanced or bugged (even after patch). Well, ok, not every, very few, if I must say honestly. But they are so retarded and used in every single deck. Good thing CDPR fixed runestones, but this is like 1% of fixes we need. Well, if I must say really honestly there is not so much OP cards but there are too many of cards that you need to play around. Like Schirru. I hate this card. Because there is no way to play around. And you know what's the worst in all this shit? ST isn't only retarded fraction. Here we have Monsters with Nukkers that can't be countered in any way, thanks to the new cards. Also we have kinda annoying Cursed SK, NR that usually have goldfish and just snowballs and Voorhis that scrolls his deck af. Gwent is really at it's worst state now. Another thing that makes me sad is matchmaking. Yes, I know that players of the same ranks meant to play same, but is it good when I'm lvl 38 getting matched with lvls 70+ only? Got matched with lvls 95+ like 20-30 times btw.
Well, I wrote a lot of shit here, but I need to let it out because this game is getting worse from patch to patch.
Here we have Monsters with Nukkers that can't be countered in any way, thanks to the new cards.
I love the salt thread!! literally the three comments directly above yours is about a guy who had his nekkers countered and one of the ways to do that (along with sweers, Artifact compress, Coral, Mandrake, Mushrooms, peter and likely others I am forgetting).
You're correct, Ithlinne isn't the problem, it's the power creeping on Alzur's Thunder to 9 and the change to Tremors that has made her OP. Compare Ithlinne to Assassination for example, Ithlinne does 2 x 9 points worth of removal and has a 2 point body. Assassination does 8 points worth of removal with no body. Now, I think Assassination could do with a buff to something like 2 x 10 points of removal because it's pretty conditional on your opponent having the units to maximise it's value. It is also a terrible rnd 3 top deck card. However, Ithlinne needs addressing. She is pretty much an unconditional >20 pt gold unless you're playing a variant of Spellatael. Idk, maybe make her disloyal again?
I guess Ioverth : Meditation is also very conditional. I think a nerf to 1 pt body would be something. I don't mind golds that give significantly more than 20 pts of value, but it needs to conditional. I guess Ioverth: Meditation falls into that category because you need the cards on the board for him to be useful.
Agree, this was the change I was hoping with the hotfix patch. Paulie needs changing and I'd even change Hattori. I have no idea why an elf is even resurrecting dwarves? It doesn't make sense. Surely they can change her to only resurrect elves of some kind. Idk. Paulie just needs to be removed from the game. He's totally busted.
I think Agitators are fine, but then you can't have them spawning copies of cards that produce 12 pts of value without there being a significant condition. The fact that the only condition on Dwarven Skirmishers going from a 9 pt card to a 12 pt card is that the opposing player needs to have a card with a 4 pt body means that Dwarven Skirmishers are pretty much always a 12 pt card and when combined with Agitator it's an easy 14 pts. I know 14 pt plays in a single bronze card happen a lot, but that's usually because there is a condition attached i.e. Vicovaro Novice, Sage, Elven Mercenary into Mahakam Ale requires 1 unit on each row. In the case of Vicovaro Novice, you also have to get lucky that you get Mahakam Ale as a option to select. I'd keep Agitators the way they are and change Skirmishers to have a more challenging condition or just reduce their value to 10.
Man, this is the worst meta ever. Dwarfs, Spies and Consume, and Novas. Playing against these decks are just frustrating. I think every fucking card in this game needs a nerf right now. I hate to see one bronze card with 14 value, a silver with 22, and a gold with infinite (like Iorveth Meditation)
Those who say "These are situational cards" bullshit. If they were, it would not be in 90% of the decks. And i'm a player of ST, its my favorite faction, but seeing it so broken its just sad. I miss my old spelliatell =(
What frustrates me most about the current meta is you have dwarf's on the one hand, and then consume, weather and aspirant decks on the other. Dwarf's are inert, with little to no buffing, not going to have a card over 13, no cards that build over time, and the rest require locks, weakening, resets, scorches etc. You can't counter both without running a very strong chance of bricking your hand.
Considering tremors is now only affects one side of the board it doesn't make much sense to have it spawn a lesser guardian IMHO, unless somehow the lesser guardian's power was in inverse proportion to the number of cards damaged.
Trouble with the double spam of tremors too is that a lot of cards out there are 2str cards, it's likely that most decks will have a few 2str cards on the board at the end of a long round, thanks to the amount of 1 and 2str tutor cards out there. Double tremors will kill them all AND spawn a golem for each. I just had an ith spawn about 45 point play against me (last card played, of course) because my deck had a whole load of 2str units on the board. I honestly don't even mind her doing double alzurs. that's 18 points of removal and a 2str body, which isn't too over powered for a gold by any means, but when double tremors consistently gets her way above 30, it starts to feel totally unbalanced. And unless you run buffing in hand, you can't really avoid it either. It's one of those cards you know is coming but can't do anything about. I agree that it's not necessarily her that's the issue (he double spam of any other bronze spell is powerful, but not overly so), it's the way the works with tremors. I wouldn't be surprised if tremors either gets rid of the golem spawn, goes back to damaging both sides, or just has a unit limit on it like most cards do.
Mill players, players who have decided that they don't like the normal game of Gwent and decide they want to play a completely different game, one with only two rounds, where there are no tutors and all cards are played. I didn't sign up for this game.