Sure, it is a big adjustment for me, GWENT was the first CCG I have ever got into. I tried Hearthstone, MTG, etc...but never was that into them, and now, it feels just like that. The wins are not rewarding, the losses seem more frustrating, and it feels like the fun strategic aspect of it is lost.
I've been trying to like it, but I can honestly say, while I know I will fully acclimate if I keep playing, I don't feel as satisfied from my victories, not to mention I can craft anything I want with all the scraps I have from the refresh....(not really complaining about that last part). Anyways, anyone else feel the same way? Is something missing here or is it just me.
I have mixed feelings. For one, I'm very confident to say that Gwent is now more strategic then ever and I don't get how people can truely claim the opposite. However it feels terrible for me. I played HS before Gwent and I was turned off by RNG, but what Blizzard truely nailed was the presentation. It feels like there is a lot of stuff happening in HS, even when you're waiting, so when I switched to Gwent it was actually a downgrade in game feel, but I was satisfied anyway, because it was a lot more skill dependent.
Current Gwent however is very reduced in terms of presentation. There is no big celebration if you win, so drama if you lose, so MMR going up, causing artificial celebration of you being genius. Then we have a lot less tention within the game. Current game is way more fair, but being able to lose R1 because of coin flip caused a constant tention. The dynamic was there, because the game was not fair. Because the game could be abused at any time. Additionally we had over powered engines which added tention on top - you needed to point slam quick if you were playing tempo or to add tempo to your engines. All this stuff is gone, which is good from a strategic point of view, but it feels worse, because there is less pressure.
tl;dr the game feels worse because it's more strategic
I do agree with that is said above, but how in the world are those artifact+spell Eithne or Woodland spirit decks considered strategic? You cannot possibly counter them in any possible way. Even if you have 2 cards that destroy artifacts in your deck (which are completely useless against other decks and often take up a lot of provision) you cannot do anything against Eithne, because these decks usually have at least 4-5 artifacts and caretaker. Before the Homecoming update, when playing against spelltael, you could just push and win 1st round, then bleed them down to 1-2 cards 2nd round and finish them with some powerful combo round 3. This is no longer possible, because you take 3 cards after each game. If you know any viable tactics against these cancer decks, pls let me know.
I also think that Controll Eithne is OP atm and it's also not fun to play against, but I was talking about the game in general - about the core mechanics that won't be changed. More then sure that artifacts will be neft or counters to them will be buffed. Balance is always second in new games and it will follow in the next patch because they need to see what needs to be fixed first.
I got upset by Gwent, the beta version , I was getting very good in the beta version, or whatever they want to cover it up now, and this version plays totally different from previous, is like learning a new game from the beginning, everything I know has GWENT to thrash, Im relearning everything. Im sure this new game could be very interesting, but I need to relearn it. And that's shit.
I stopped playing. The way they are changing meta is changing cards or releasing a brand new version of the game. I'm super pissed and I stopped playing it after the new game popped. I have almost 300k scrabs, I can create whatever is going to be released but I dont want to learn the game again. I was top 100 very often because the game was just very easy for me. CDPR just fucked this up and Gwent is dead for good.
They basically took a game which purports to be competitive and had a year of balance work behind it and reworked it from the ground up without any community testing. Is anyone really surprised it turned out like this? For reference, look at a game like Starcraft 2, where each balance patch is announced months in advance, extensively tested by the community with pro player feedback taken heavily into account, and the final changes are essentially minor, slightly shifting the meta towards a more desirable state. What did CDPR do? Took 500+ cards, threw them out the window and made new ones. But don't worry guys, we tested them really good internally...
To me the game feels very simplified. They attempted to make it more appealing to the mainstream crowd, but alienated the competitive playerbase, which is far more important for deciding the future of a game like this.
And for the love of god, I had to lower graphics to lowest settings and still had my laptop GPU heating up like crazy at the slightest particle movement. Seriously, this is a card game, it shouldn't require a supercomputer to run it. The grand release turned out to be their grand funeral. I regret to say I won't be playing this game any more.