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  • 1

    posted a message on Ranked and Homecoming changes

     I'm likely done as well. I'll try to see if I'm missing parts of Homecoming because I don't think it's ALL bad, but it.... feels a lot less like Gwent than the original.

     

    That, and half the interactions I spent months learning in the beta have been completely changed, which drastically affects strategy, and basically makes me feel like the entire time I spent playing the Beta was useless as almost NONE of the knowledge translates to the current gamestate. 

    Posted in: General Discussion
  • 0

    posted a message on Group Therapy! Release your frustration here

    New salt moment! 

     

    When your opponent in the Arena has 3 Imelrith: Sabbath's in his deck and a Mandrake.

     

    That was just horrendously painful.

    Posted in: General Discussion
  • 0

    posted a message on Changing Alba Cavalry
    Quote from LoneAtom >>

    ie. I think he needs a different affect, freak make him a mini Emry and have him return a card to the hand. Not play one from the hand, but only bronze units. 

     

    This actually seems absurdly overpowered, since it sounds like you're basically just suggesting free card advantage. Maybe an effect similar to Decoy though, where he can essentially replay a card would be a bit better.

    Posted in: Card Discussion
  • 1

    posted a message on Group Therapy! Release your frustration here

    Nekkers are bloody stupid. Just saw a Nekker deck turn out over seventy points off of THREE cards in round three [for the record the three cards were Brewess: Ritual, and two Forktails-- Brewess: Ritual summoned two Nekkers from his graveyard, then Forktail #1 ate both of them, summoning two 11 strength nekkers from the deck, which were then eaten by the second Forktail summoning another two 12 strength Nekkers.] Just obscene.

    Posted in: General Discussion
  • 0

    posted a message on Werewolf + Moonlight cool ideia

     

    Quote from ojots >>

     

     
     explain the hunter niellen then, from the quest "whild at heart".
    he definately transforms back to human form once the full moon is gone.
     Same for Vincent Meis in Witcher 1. He's only a werewolf during the Full Moon (and he even manages to retain full sentience during his transformation).
     
    Posted in: Card Discussion
  • 0

    posted a message on Round 3 Mulligan question

     

    Quote from SpugnaK >>

     

    This basically means that you mulligan wardancer if you have at least one powerfull play left in the deck like Nova, Schirru, Aglais ...  because the average value for bronzes is around 12 and that's not enough

     Okay, slightly off topic, but why does every ST player say Aglais is such a great Gold? I crafted her and put her in my deck, and so far she's been average value at best. About the best play I ever see her make is copying one of Henselt's Seige makers, or maybe a Reconaissance at best, and at worst, she's just an 8 point gold when the opponent doesn't play any Special cards.
     
    Posted in: Scoia'tael
  • 0

    posted a message on Round 3 Mulligan question

    Looking for advice from more experience ST players. 

     

    If Round 3 rolls around, and I end up with both Yaevin and a Wardancer in my hand, which is the better card to Mulligan? On the one hand, during the final round, 13 points can be a LOT to just give my opponent (especially since my deck doesn't have any reliable ways of clearing Yaevin that he could draw, on the other hand, getting stuck with a 3 point Bronze play is kind of abysmal.

    Asking as this has been coming up a LOT in my recent games. 

    Posted in: Scoia'tael
  • 0

    posted a message on Iorveth Control Deck Help

    Fair enough. I'm switching in Eithne for now, and seeing what happens. Just have to mulligan hard for Iorveth R1.

    As far as Silvers, according to the Gwentup report, I have Yaevin, Ciaran and Vaedarmakar outside the ones I already mentioned. 

    Posted in: General Deck Building
  • 0

    posted a message on Iorveth Control Deck Help

     

    Quote from Banedon >>

    Your deck has multiple problems. It lacks the ability to generate points, it's got too many control elements (what do you do if you have nothing to kill?) and you don't have a way to win a short round 3 (commonly called a "win condition"). #3 is a weakness of Scoia decks as a whole except those that run Ciri: Nova, but in your deck it's especially pronounced since if you ever have to play a Swordmaster onto an empty board, you've lost half the points value of the card and are probably going to lose.

    More in-depth rate:

    Leader: Francesca Findabair
    Francesca is one of the weaker leaders. The main reason is that she's only worth 10 points. She's a superb consistency tool, but 10 points is just really bad. Compare e.g. Harald, who's always worth 16; Eredin, who can be up to 20 (5 body + 12 Warrior +3 Navigator), and so on. This doesn't mean you can't run Francesca, but it means you should have a good reason to use her. As of time of writing, there's one possibility: mulligan, since Francesca does get a swap and if you can swap a Vanguard her points value goes up.

    If you don't want to run mulligan you can still use Francesca, although again, the rest of your deck will have to work harder to compensate. The silver lining is that you have ready access to any of your best cards, so you are definitely want the most powerful gold cards you have.

    Gold: Iorveth, Iorveth: Meditation, Isengrimm: Outlaw, Geralt: Igni
    Iorveth is one of the better Scoia golds right now. Meditation is no longer good especially since you need movement cards to enable him (more on this later). Isengrim: Outlaw is a solid performer but generally no more. Do you have any better options? For example, the other Isengrim (the one that pulls an ambush unit) could be a very strong tempo play. Schirru could help you deal with big units. Aglais is a very consistent gold, Triss: Telekinesis pulling Reconnaisance could be good, same goes for Muzzle, and there's of course Ciri: Nova. I know you said you want to keep Meditation, in which case you probably don't want Schirru since they both do the same thing, but the others are all strong considerations. 

    One gold you definitely do not want is Igni since it does the same thing as Meditation.

    Silver: Toruviel, Braenn, Milaen, Ida Emean Aep Sivney, Manticore Venom, Mandrake
    Your choice of silver is poor. Toruviel is not worth running unless you have Isengrim. Milaen is usually OK but not very good; in your deck however it's actively poor since you have so many control cards. If you can't get full value from Milaen, she can be worth less than 12 points, which is not worth it for a silver card. Or even if you can get full value, your other cards like Swordmaster might not, which is not going to work. Ida is a fine card, but her main role is generally to provide weather clear. Since you're running Brigades, you can consider cutting her (or vice versa). Manticore Venom is meh. There's only one card worth doing 13 damage to - Villentretenmerth - and your deck doesn't run enough big units for that card to be something you want to answer. Finally Mandrake really isn't that good, but if you're running into Sabbath decks then I can see it as worth keeping.

    For replacements you can consider Hattori (it's not a good round 3 win condition, but it's better than nothing; with some handbuff it can also potentially bring back Ida for e.g. double weather clear), Aelirenn (strong tempo option), Yaevinn (what if opponent doesn't play a big unit to use your control cards on? Play one yourself). You could also try cards like Scorch although it overlaps Mandrake and Meditation, or all-purpose silver thinning cards such as Alzur's Double Cross, Roach, and Marching Orders. 

    Bronze: 3x Vrihedd Neophyte, 3x Vrihedd Dragoon, 3x Elven Swordmaster, 2x War Dancer, 2x Hawker Support, 2x Vrihedd Brigade
    Neophyte is barely playable since you can't guarantee you'll hit a good card. Brigade is also barely playable, since you already have Ida. There's a small contradiction here because you want Brigades to enable Meditation; however they are also awful cards if the opponent isn't running weather. Ida gets around this by being decent even if the opponent isn't running weather, but with Brigades you're stuck. Do or die - you either drop Meditation and violate the deck concept, or accept that you'll have to run subpar cards.

    The other bronzes are OK. The main cards to consider are Elven Scout and Half-elf Hunter. Both are solid bronzes and they're also proactive plays. Farseer is another possibility, since it's another engine card that works when a unit is handbuffed. If you run out of bronzes to run, there's always Reconaissance.

     
    This is incredibly helpful! Exactly what I was looking for! While I don't have the cards to make all the adjustments you suggested, this gives me a clear goal to start working towards, what to use my scraps on, etc. 
    Just a few things I'd like to inquire on. 
    -If not Francesca (who I usually use to guarantee pulling Iorveth in R1 swapping with a War Dancer if I can), then who would you suggest? I feel like I'm not running enough special cards to make Eithne work, and there's no real synergy with Brouver, and I don't yet have Filavandrel (can work on that though). That said, it's likely I'm overlooking something so I'm open to opinions
    -My Gold options (at the moment), are Ithlinne Aegli, Saesenthessis, Xavier Moran, Ciri, Royal Decree, Avallach: Sage, Gaunter O'Dimm, Triss: Telekinesis, Triss: Butterflies, Triss Merigold and Geralt of Rivia. As I'm not running any Bronze special cards, I feel like Ithlinne Aegli and Triss: Telekinesis are rather useless.
    -Of the silvers you mentioned, I only have Yaevin and Roach. Though I really like the idea of switching in Alzur's Doublecross. I actually was running Roach in this deck until very recently, where I switched him out for Milaen for more removal. I can certainly take these into consideration as I work my way towards your suggestions, which would you say should be the "priority" to replace?
     
    Posted in: General Deck Building
  • 0

    posted a message on Iorveth Control Deck Help

    Thank you for the response! I'll definitely consider removing Igni-- to be honest I mostly put it in there as a placeholder, and then kept it in there after I realized how hard it countered Arachas Queen or some hard buffed Armor NR plays, which I otherwise typically found this deck had trouble dealing with, but I'll definitely look into that. 

     

    Brigade is in there for three reasons. The first is to help me deal with weather openers in R3 against Wild Hunt or Dagon decks (which I'm seeing a lot of at my MMR), or anyone who's using Ragh Nar Roog (of which while uncommon, it certainly happens often enough that I like being able to deal with redundant weather). And I didn't see any other ST weather protection cards aside from Ida. 

     

    The second is it lets me set-up Iorveth: Meditation more easily, moving an enemy to a favorable row to duel, or the third: moving an ally down to Toruviel's row.

    Posted in: General Deck Building
  • 2

    posted a message on Iorveth Control Deck Help

    Hi, I'm relatively new to Gwent (only been playing a month or two), and I was recommended this site to help fix up the holes in my ST deck. I tried to build a deck that could incorporate both variants of Iorveth, due to him being one of my favorite characters in Witcher 2, so I tried to build a handbuff control deck. However, I'm finding it just lacks punch right now. I can't deal with any of the major threats I'm running into at my current MMR (3200), like Imlarith: Sabbath or swarm decks.

    Leader: Francesca Findabair

    Gold: Iorveth, Iorveth: Meditation, Isengrimm: Outlaw, Geralt: Igni

    Silver: Toruviel, Braenn, Milaen, Ida Emean Aep Sivney, Manticore Venom, Mandrake

    Bronze: 3x Vrihedd Neophyte, 3x Vrihedd Dragoon, 3x Elven Swordmaster, 2x War Dancer, 2x Hawker Support, 2x Vrihedd Brigade

     

    I'm open to any advice, up to and including completely reworking the deck archetype, the only thing I'd be reluctant to do is remove either of the Iorveth versions, seeing how I tried to build a deck specifically to complement both of them.

    Posted in: General Deck Building
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