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    posted a message on Deck Building is Needlessly Complicated
    Quote from Dweight888 >>

    What CDPR basically did with this game was to change cards so that the game felt different, they did it multiple times. So instead of printing new cards to make the meta fresh, they change them which is super stupid. Gwent is dead.

     My current thoughts on HC as I am trying to see if it is at all viable is this;

    This new Gwent feels like throwing baby out with the bathwater and realizing they threw the baby out, and replacing it with a rubber baby doll instead. There was nothing wrong with the original Gwent, all they needed to do was limit some cards, tweak some archetypes. Instead they overhauled it all for no apparent reason what so ever and the games interesting qualities have lost it's zip. You went from making some interesting and cool combos in Gwent, some annoying and needed balance Nekkers. To this, you can only boost, damage, but there's none of that snappy combo movement. And the matches feel sluggish. I hate how the leader cards just stand around the whole match, making obnoxious noises and having no personality. In fact they have made Leader cards so boring that the flat still cards they use to be represented as have more personality than these moving around, "ha ha" "hey hey" looking at you Flav. The deck building is needlessly complicated, there was nothing wrong with the old system and what makes the new deckbuilding even worse is the freezing bug that hasn't been patched out. I dislike everything about HC, it has no personality, it's not Gwent, it feels something alien to it. And I am trying really hard, getting back into Gwent to understand HC, and while I'm use to it. It isn't fun.

    Posted in: General Discussion
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    posted a message on Group Therapy! Release your frustration here
    Quote from Sultan_Mehmet >>

    If the creators would be as masterful in getting rid of the bugs or bringing new interesting and useful features as they are in bringing cards and environment possibilities with situations that cause you a brain stroke rather than fun... I understand they cannot be taken responsible for peoples' behavior, but if you give the people the possibilities, you cannot wonder they (mis)use them. I meet such psychopaths too... Waiting for the proper moment and proper effect, and since victory would not be enough for them, they add a "not bravery, but brains..." or "observe a master....". I'm usually silent during the game. No proper counter-taunts like "go f**k yourself you s**t" have been added for situations like this, unfortunately. But I know the wind does not blow in one direction only, and I remember each and every one of them. And many times already I was able to return the favors - be it roping, a proper moment taunt & move in the proper moment, or something like that. Karma is a bitch... :-)

     I love the guy who's last card is  a Geralt Igni. And I know he has one. My monster been 35 this whole entire time, Consume can get kind of crazy. So just Igni the card. He did so. But he lost by 1 point because I kept ahold of one of my other consume cards, my forktail to make up for the lost. Just play the darn cards. I don't have a response, it isn't like MTG, where I can stop a scorch or geralt or counter or anything or have a recovery of some sort. It's not as easy as MTG or Yugioh to recover that kind of lost. Fuck just play the damn card and stop fucking around

    Posted in: General Discussion
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    posted a message on Group Therapy! Release your frustration here
    Quote from Abatashi >>

    Why do people keep forfeiting in ranked when they know they've already lost? 
    I just played 5 ranked matches in a row and whilst i won them all, 3 of them forfeit at the end of round 3 before I could pass.
    I'm not even that high in rankings, I'm rank 3 because I've been too busy with university to play the past couple of seasons. So i'm confused and frustrated as to why people aren't sticking it through.

    My reasons;

    -They have 3 cards left in hand, I have none, continual to style on someone and begin to play their last 3 cards

    -Stupid wins, like Ciri Nova, or Shupe, or even Sabbath, my three bane cards - especially Shupe since his effect is completely random so it feels like an ass pull when they get the effect they need

    -Create Card, and just magically get the card they need - this is luck, this isn't some strategy

    -Styling on an opponent - this ties into my 3rd point - when someone taunts you after luck winning you like they've gone and done something amazing and skilled. Usually its point 3 combined with this final point that I am like, no.

    --

    I'll accept a lost, if I find it genuine, fair, and the person I am fighting is respectful. 

    Posted in: General Discussion
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    posted a message on The State of Gwent
    Quote from Egoistik >>

    I don't get why so many of you think of going back to fixed positions as more strategic. First of all it negates possibility space, meaning that you have less choises to make, making the game less dynamic and more about knowing archetypes. It would make anything stiff and more luck dependent, which is exactly the thing you don't want in a CCG, since luck dependence is a general problem.

    As far is I understood they want to implement different row mechanics, so that choosing a row will not be only a choise of avoiding counterplay and setting up your combos but also about which ability to activate. For example play Arbalest on row 1, deal 5 damage or play him on row 2, deal 7 damage to a random enemy. This way, it would matter what to play on which row, but wouldn't be as stiff as fixed row positions.

     In Chess there are fixed movements a piece can make and I am pretty sure is a pretty strategic game. The fixed positions has always been part of how to move and place your units. By giving them the free movement they have there are no consequences for playing a monster on a certain row beside the typical things like crow's eye, lacerate, archeas venom, or some kind of removal card. Fixed positions mean you have to play the game in a certain way. I mean that's like saying that costing Mana to summon a card in MTG is not strategic. Right now Gwent is missing something in its current state that has no consequences to unit placement, unit management, and summoning units. Golds and Silvers are powerful cards, with powerful effects that can be played at any given time. Where as in other TCGs they would have some kind of cost involved. I am not saying fixed positions is the best solution, but there needs to be something.

    Posted in: General Discussion
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    posted a message on The State of Gwent

    Gwent in the Witcher game reminded me of chess with cards.

     

    Gwent in the Gwent Beta reminds me of a simplified card game. 

     

    I like both. But I can understand preferring the chess mechanics

    Posted in: General Discussion
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    posted a message on Homecoming Info

    Why don't they just bring back restrictions to cards again? Such as range only units and front row only units

    Posted in: General Discussion
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    posted a message on Group Therapy! Release your frustration here

    I whole heartedly disagree with everyone about Imerlith Sabbath. Ever since this faction war thing, guess who I see a lot of? Sabbath because he's an easy fucking win;

    -Lock him, they unlock him

    -Kill him, they renew him

    -Mandrak him, and if he doesn't die, they mandrake him back

    There is no hard counter to completely remove him from the game. And you know Sabbath is broken and gives you an easy win if everyone is using him with this faction Monsters versus Elves. It's just an easy broken mechanic to exploit. 

    Posted in: General Discussion
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    posted a message on Homecoming Info

    But the round passing is the signature feature of Gwent that made Gwent Gwent. Why block dry passing, why IDK, balance out the game and work out weaker factions. Like Curse NG or Draconoids would be cool and make Operator a Draconoid again. 

    Posted in: General Discussion
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    posted a message on A Frustrated Rank 16
    Quote from Adam_Glanza >>

    Honestly, unless your homebrew deck is really well optimised or you've somehow stumbled onto a game changing deck, then you won't reach the higher ranks while facing against netdeckers. 

    I used to be similar and try to get as high as possible while using my own decks, but i'd find myself trying so hard and still losing against decks that felt so powerful compared. 

    I caved and started trying a more optimised deck that suited me, and just made a few little changes if I felt like it. 

    Immediately i've been hitting rank 20 every season.

    What i'd suggest is pick a "competitive" deck for laddering, and stick to your fun/meme decks in casual. That way you can still get a good high rank, but when you just want to chill and have fun you don't have to worry. 

     I've discussed this before, the fun of a card game for me is to create decks. I love working on new combos. I love seeing what cards work with what. Netdecking is boring. I want to reach my rank with something that feels like I personally worked on it. Not copy and paste someone else idea with slight changes. I want to Rank, with what I like and what feels like I have put in the time and effort and put the personal work into earning that rank.

    Posted in: General Discussion
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    posted a message on A Frustrated Rank 16
     
    Quote from Banedon >>

    You play bad cards like False Ciri and complain about Shupe being gimmicky? I'm sorry, but you deserve to be rank 15.

    Here's the solution to climbing: netdeck. I doubt you'll actually do it of course, but hey, if you don't want to stay a "frustrated rank 16", you know what to do. If you stay a frustrated rank 16, you'll also know it's because you choose to be a frustrated rank 16 and not luck / gimmicks / whatever.

     False Ciri is easily underrated when people waste their time on all my bait cards. Get rid of the Brigade, Get rid of the Imperial guard, lock the Brigade. Round 3, oh I am sorry did you use all your answers in Round 2 thinking you broke my strategy. Forfeit. 

    I play Anti Meta decks and Anti Strategy decks usually. Instead of trying to play the current meta. I try to play around it. I control their strategy and get rid of their key cards. It's an Usurper Spy Assassin Deck. Treason, Assassination, Letho and Regis. Oh how I love Regis. Love the Skellige decks that boost themselves to enormous numbers. Guy passes with a 30 boosted dude who gains power every time one of my cards is injured after he mandraked it. Regis his shit. Forfeit. add that with False Ciri after they pass with her thinking that I have no answer combine her with Regis or any other number of combinations, it's beautiful the amount of salt in a forfeit.

    I never said False Ciri wasn't a gimmick, she is. But it should be perfectly viable. It is my Usurper Spy deck with False Ciri that got me to Rank 16 last season. Shupe is a gimmick too, but I got the card out of a pack and after being a little frustrated I made a gimmick deck just for some trolly fun. 

    I am well aware my decks aren't the current "competitive" meta. But my strategy has always been "wouldn't that be funny". I learned a strategy with Augur the Relict Cursed that doesn't create cards. What I like to do with her is if done right, you can attack their highest elf unit for 5 and things like Foreseer or the "got business for me" card can also be charmed after being wounded. It's hilarious when they put down one of those ladies who boost when you have boosted cards in your hand and then I damage it, then steal it with her muzzle affect. 

    The fun of the game should be to experiment - make up new strategies and see how far you can get with different working strategies. I don't necessarily see that as gimmicky play. It's how I learn about the game more, is by playing around with ideas. 

    Posted in: General Discussion
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