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    posted a message on Why does everyone hate Veterans?
    Quote from Scooter_McG >>
     Not at all. It is very much about interactivity of the game and having it be more about setting up plays (and disrupting the opponents) than just slapping cards down. It adds a level of richness (and yes, skill) to the game, and makes it more a battle between two people. The "point vomit" decks don't really give a rats about what the opponent does. Just spit out more points than the opponent any way you can. No real strategy. No real skill. The most challenging aspect is making sure you don't mess up the order you play a couple of cards (e.g., don't play a resurrect without having something to resurrect - really difficult stuff like that). May as well be playing against a bot. Boring.
     

    I understand and agree. Gwent would be much more enjoyable with strategic moves as you described, IF THE META/CARD POOL ALLOWED THAT, what doesn't happen anymore. If you try to run a "creative/stratregic" deck, it doesn't matter if you tweak it constantly, if you mastered all its synergies, if you have the better hand possible and play perfectly your  controls and combos: you just can't overcome the amount of points you oponent can assemble, if he/she is using the so called and hatred "point vomit" decks.

     

    I will never blame players, though. They are just using the best card and mechanichs the game offers. Therefore, devs are responsible.

     

    I run a NR deck since 1st open beta season that is somewhat hybrid of temerian boost/thining, armored units + kadweni calvary combo/ control options (Radovid/Margarita/Dethmold). It served me well to get to rank 18 (and I'm ok with it, no desire of being a Pro) until 2 seasons ago, when it became unviable from rank 11 onwards. Switched to a SK bear based/Olaf and Nova deck (not a netdeck, although very similar to others because his idea is kind of obvious), and winning games became possible again.

    Posted in: General Discussion
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    posted a message on Why does everyone hate Veterans?

    I think you are referring to Veterans nerf still on PVT this patch (Devs hate towards Skellige is endless - what comes next? Restore rezzing a bronze soldier and setting his base power to 1, and banishing it? :D)

    All in all, agree 100%. The game objective is having more points than your opponent - if some cards are better because they add more points/are more direct/ harder to be countered, and I choose them, am I the one to be blamed? I think this whole "point vomit" stuff is just a reflex of gamer community behavior that values "playing on hard mode" as some kind of badge of how bad ass you are.

     

    Posted in: General Discussion
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    posted a message on Super Feels Bad man
    Quote from IBTG_revive>>
      This guy Swim literallty gets hate mail because he breaks the meta, on a regular basis. Why not hire him for R&D? Some of the really strong interactions we see in the game, I am convinced only exist because of developer oversight. Oversight, may not even be fair. I think we have reached a point in Gwent where the players have become SUBSTANTIALLY better than the Devs in terms of skill.
    I dont think netdecks are all a product of the dev team, but supremely a product of the community's laziness.
    1) On this point, I'm with you. But I think it depends on what CDPR WANTS for the game, if the idea was to prevent strong/unbalanced interactions, this would be a great course of action. But they seem to be much more reactive to community complaints and to their own analysis, like "This card has 100% usage or the faction, lets nerf it" without realizing that the card is just very good, maybe the one that makes the deck viable.
    2) Maybe not ALL product of the dev team, but "community's laziness" is just you being judgmental. Yes, copying a deck 100% is not even fun, autopilot. But getting ideas for better synergies is basically what the game DEMANDS a player to do to stand a chance of winning (and by it, have some fun). And the game is in that state because of devs decisions, simple as that.
    Posted in: General Discussion
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    posted a message on Super Feels Bad man
    Quote from Beleberdec >>

    I'm a bit tired hearing that net decking is the root of all evil. First of all it will not go away even if you remove all the websites that showcase decks AND remove GWENT section on twich, it will take a bit more time but eventually people will copy the deck that bits their "imaginative" deck every single time. And what is the reason for that? Well that is because "there is no RNG in GWENT" so even if we will live in a world where all the factions have equal win-rate guess what there are one (maybe two) decks per faction that have objectively more points on the board then any other even the most creative deck will have. Any deck in GWENT is built to utilize every card they put in and since there is no manacost the way to achieve victory is finding the deck that will consistently output as many points as possible. Also people like wining and advancing the ranks so that is why in ranked you will always see the "OP deck of the week". The solution to satisfy the creative deck builders would be casual mode, but the current problem with that is the quest system that requires wins, so anyone in their right mind will just play "OP faction X deck of the week" in casual not to loose ranking points and that is a real problem in my opinion. And if you want to play creative deck in ranked and get wins consistently well I have bad news for you, either it will not be as consistent as you want or your deck will become "OP deck of the week" itself and you will face mirrors all the way.

    I think for me fun is kinda still there, and truly deck diversity improved since dorf disaster. I just hope the new mode will bring more good stuff and will not become just RNG fest. What I would like to see is probably some way of casualizing the casual mode like giving quest progression based on round wins or even introducing sub-part of casual mode where the quest progression is disabled to encourage people to play some truly crazy things.

     I couldn't agree more. Saying things like "cdpr is not responsible for netdecks" makes no sense. whatever state the game is, devs are responsible. people use netdecks simply because that is the only way to win. Casual and ranked bacame too opressive, you just dont stand a chance with "homemade" or "creative" decks. main point of the thread is FUN, right? Well, losing all the time isnt fun at all. A solution could be redcing cards sinergy, it has reached insane levels. Lika a back to basics, with factions idntidy, rows identidty (the whole thing of units in a battlefield is completely gone) and room for improvisation. I know, no way the game is going to do that  so the fun is wait for something new, as events, game modes, etc.
    Posted in: General Discussion
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    posted a message on About the New Midwinter Update! It's just me or...
    Quote from Sultan_Mehmet >>
     
    "reconnect attempts during the matches are a blessing..."

    Well... It would appear that there are more of these reconnect attempts per hour than new cards in the update! Not to mention the fact, that one looses matches and MMR points because of so called "connection losses", though nothing is wrong with the connection. Perhaps these are new way for some players to win the match, when they have no Ciri: Nova, Olaf, or other wonder magic cards handy?

    Hardly a blessing, this...
     I swear I didn't understand your point. As someone who lost count of how many matches I had ended by connection losses (it doesn't matter win or lose, really - it sucks either way), I surely praise this not happening anymore. Are you suggesting that a player can somehow control the reconnect attempts for his/her benefit?
    Posted in: Beta
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    posted a message on Wherever it is, it's a lie. Any other poor choices of wording?

    Developers hate Skellige. The Nerf Hammer hit hard this time.

    Posted in: General Discussion
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    posted a message on About the New Midwinter Update! It's just me or...

    It's very clear that what we are having now is some kind of beta test for the new cards. There is no way they have calculated all of them in therms of balance, so I bet we will see a lot of changes/hotfixes when the dust settles and the community starts to react to the midwinter update - specially when the OP netdecks start to appear. For now, I am happy with a beasts based SK deck with Olaf and Ciri: Nova (I loved these 2 cards at the moment they were revealed, but also immediately figured a quick nerf, specially for Ciri).

    Good changes: the game is faster and more responsive, reconnect attempts during the matches are a blessing, new animations on effects look very cool.

    A good idea that need an urgent improvement: Card Collection and Deck Builder integrated. It is too confusing. There should be a filter when a deck is selected, to display ONLY the cards already on the deck, not ALL CARDS THAT ARE OR CAN BE ON THE DECK - highlighting/shadowing solves nothing.

    Bad changes: Row limitation and all cards agile. Agility should be a special feature, and cards that fit to one row only are (were) part of the strategy. And set a limit for cards on a row is bad for itself - what happens, lets say, if I want to take a very long round 1 and I'm using a lot of spawning units?

    Really bad changes: not justified changes on cards, totally agreed. Why Operator's power needed a decrease? Such a low tempo card. Why nerf Trollolo so hard, if there were counters for him? Why on earth change Dorregaray, such a nice tool for carryover available for anyone (NEUTRAL!) Why developers hate Skellige so much? They crushed so many cards (Veterans, Priests, Sigdrifa, not to mention the previous double-nerf on Restore). At least they finally stopped to favor Nilfgaard intensively: congratulations for the change on Dimeritium Shackles, not demoting anymore - bye bye Avallach being used a million of times (say whatever you want, Mill was OP as hell). 

    Posted in: Beta
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    posted a message on Best leader for a NR swarm deck?

    I do have a NR leader - Radovid. He's my choice because I think his ability (2 lock plus 8 damage) makes him BY FAR the best leader in the game, not dependent of any archetype, he's just a damn good card individually speaking. I am actually running the swarm deck with him on casual - it works, I just want to try another leader for the sake of diversity.

    And yes, I did scrap all my leaders except for Radovid, Bran and Brouver. I know this is highly not recommended, but I do not have the wish of "complete the collection" nor the patience for slow farming; what keeps the game alive for me is to try new decks constantly... a lot of sacrifices and rebuilds, and some regrets too, but it's ok :) Worst part is I HAD Henselt, I was very happy with him + reaver hunts two patches ago. When this combo was killed, I killed Henselt and returned to my first archetype on Gwent, Radovid Armor.

    Posted in: General Deck Building
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    posted a message on Best leader for a NR swarm deck?

    Hi everyone,

     On these first days of Saovine patch it is being very interesting to check the mechanics of new cards and how they combine with the old ones. I found some very cool (and powerful) Northern Realm swarm decks during match ups, and decided to try it, NR being my favorite faction since always. Not sure of what leader, though: Foltest or Henselt? I am more inclined to Foltest, his ability looks more related to the archetype. On the other hand, he always seemed too SIMPLE for a LEADER to me. Also, not sure of when pulling him out - first move? Wait until all swarms are done? Henselt, for his turn, looks more consistent, it is easier to see and feel his ability as worthy. But he is too risky, since he needs targets that can be killed, not to mention bad mulligans.

    What do you think? I don't have any of them, so I must be completely sure when I craft.

    Thanks in advance!

     

    Posted in: General Deck Building
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    posted a message on Disclaimer: Rant Thread: Your opinion on the MMR system or "What win-rate do you need to actually climb above 4000 MMR?"

    Winrate is not the main problem - I mean, it becomes a problem with the amount of points won/lose on higher levels. When you reach a point where victories give you almost the same number of points that defeats take from you, a lose streak is devastating. I understand the difficulty increase, and I am ok with not being a pro or something, but I still feel this mechanic as WAY TOO PUNISHING. It makes playing ladder not worthy or fun anymore. Maybe something like victories in sequence giving more points, or defeats not costing so many points, I don't know, but something has to change.

    Posted in: General Discussion
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    posted a message on What's Your favorite card?

    Interesting topic. Favorite card... I need to think about how much I like the character, its personality, quotes, artwork/animation, and of course, the effect of the card. Then the choice is easy: Radovid.

     

    Although, I must say I am falling in love for Toruviel. She can be countered, I know, I know. But still, her ability is freaking awesome. Some sweet last-moment wins thanks to her.

    Posted in: General Discussion
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    posted a message on This game is retarded

    Well, I share most of GICaesar's feelings. Unfair macthups, over and over again > losing streak > almost the same amount of points won/lost if you win or lose = ladder is unplayable after reaching rank 18. I was around 3900 and quickly dropped to 3600. No chance of reaching level 19, same as last season. I strongly believe that they need to change something on the rewards, like giving more points/scraps, etc if you are in higher levels. Or at least not decrease drastically your rewards by winning. As it is right now, the game is simply not worthy to continue playing after a certain point. To be honest, I am only playing casual until the next season/patch.

    Posted in: General Discussion
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    posted a message on Is 3 Rounds Dead

    Indeed, the combo Kadweni Siege Support - Henselt to get them all - 3 Poor Infantry getting buffed as hell - is impossible to catch up. I am seeing it  lot too. If you do not have tools to prevent it by killing/blocking the supports, is 100% sure the round is lost. But giving up early tends to be the wrong choice, it is better try and bleed a little, keeping an eye on card advantage for next round(s) - of course, the opponent needs to take the bait, and you must not sacrifice your key cards.

    Also, I am seeing people going all in rounds 1 and 2 too, very rare to see early passes these days.

    Posted in: General Discussion
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    posted a message on Sweers

    Yes, you are absolutely right, for Reveal it makes sense. You made your point very well :)

    I just don't use any deck where I can see Roach replacing other silver... but differences are the soul of the game.

    Posted in: Card Discussion
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    posted a message on Sweers
    Quote from Scooter_McG >>

    Roach makes sense in terms of tempo and thinning. Similar reason why Saskia was included in a lot of ST decks in the previous patch. Roach is best used by NG and NR though, as they can put Roach back in the deck for a 2nd use in the 3rd round. What's better than a gold card? A gold card + 4 str from Roach. Very useful especially in a short round 3, where anything that can pull extra str and bodies on the board can be very important. 

     I see your point, but still: it is only 4 points. There are better ways to get by on a short round 3, and more important, since you can have only 6 silvers, there are a lot of better options, that worth more than 4 points.
    Posted in: Card Discussion
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