Nordlings say the Nilfgaardian court is like a viper’s nest. Nilfgaardians think it’s cute. Just to survive there is a success. To move up the ladder, to exert your influence on the empire’s policies, and emperor himself – you have to be the master of backstage deals and treacherous plots.
Ardal aep Dahy is just such a man. He rose to the very top – and then helped Emhyr var Emreis to depose the Usurper and became new Emperor’s right-hand man. Now, on the cusp of a new war of the North, he has been entrusted with the leadership of the East Army Group. It can be interpreted in two ways – either as a great honour, or as a trap. Ardal aep Dahy knows that Emhyr expects nothing less than an immediate and complete success – and anything less than that could be used as an excuse to send him to the gallows. Of course, they’re still close allies, but Ardal understands perfectly well that this can change overnight. He cannot give Emhyr any reasons to doubt his loyalties – or talents. But his main goal is not to win the war, but to ensure that once the peace treaties are signed, his head is still firmly attached to his neck.
Ardal aep Dahy doesn’t wear plate armour and his sword is purely ceremonial, too blunt to cut a bar of butter. But don’t let this fool you, he is a ruthless general. There’s no oath he will hesitate to break, no holy site he’ll refuse to sack, no amount of civilian lives he will not sacrifice in exchange for a tactical advantage. He fights with carefully phrased letters, not blades.
As his nickname suggests, Arnjolf committed a terrible crime: he killed his own father. In Skellige, there is but one way to redeem such a terrible sin. You have to die in battle, and not in a petty border skirmish, but fighting against a powerful enemy – wearing no armour, showing no fear. And so, Arnjolf yearns for death with a passion – and impatience. He runs into the fray, oblivious of any danger, the tattoo on his forehead displaying a short message for the enemy archers: “aim here”.
Hotfix for Gernichora is now live for PC, PS4 and Xbox One – we changed her "spawn and play" into "spawn and summon" meaning her tokens will no longer interact with traps, and the abilities of Wyvern Scale Shield and Mastercrafted Spear won't refresh.
New update for GWENT: The Witcher Card Game is now available for PC, PS4 and Xbox One! With this update, we’ve added five new Leaders to the game (check out their Spotlights here!), as well as introduced some quality of life changes, tweaks, and bug fixes.
Full list of changes:
Added an option on consoles to enable the simultaneous animation of all premium cards present on the screen. Current players must manually activate this feature in settings. For new players, this feature is enabled by default.
The game-start "handshake" screen showing premium cards now runs smoother on PC.
End-of-game animations now correctly display at the end of the game.
After a player ends the turn or passes the round, there is no longer a delay for the action to switch to the other player while the Leaders finish their animations.
Round-end animations are now more streamlined, with Summoned and Doomed units clearing from the board simultaneously.
Players now draw cards simultaneously.
New Monsters Leader: Gernichora
New Nilfgaard Leader: Ardal aep Dahy
New Northern Realms Leader: Queen Meve
New Scoia'tael Leader: Eldain
New Skellige Leader: Arnjolf the Patricide
New page in the Reward Book for new Leader Trees and Year Tree
New controls have been added for gamepads (Xbox One / PS4):
LB,RB / L1,R1: Jump to the leftmost or rightmost side of a row.
LT / L2: Switch between opponent and player graveyards.
X / Square: Select your Leader.
Using a gamepad, the targeting cursor no longer resets each time after using an ability if the ability can be used more than once. It will now remain on the same card on which it was last used.
Zoltan: Scoundrel's power changed from 2 to 1.
Xavier Lemmens' provision cost changed from 10 to 8.
Regis: Higher Vampire's Deploy ability changed to an Order ability.
Regis: Higher Vampire's power changed from 1 to 4.
Geralt: Yrden's power changed from 4 to 2.
Vigo's Muzzle now specifies that it Locks the target unit before Seizing it.
Eskel: Pathfinder's power changed from 6 to 4.
Eskel: Pathfinder's provision cost changed from 10 to 9.
Skellige Storm's provision cost changed from 9 to 8.
Aguara's power changed from 6 to 5.
Unicorn will now double its boost value if the player controls Chironex on the battlefield.
Chironex will now double its damage value if the player controls Unicorn on the battlefield.
Avallac'h's power changed from 6 to 5.
Avallac'h's Order ability can now only be used on the ranged row.
Dorregaray of Vole's power changed from 6 to 5.
Impenetrable Fog's provision cost changed from 8 to 7.
Biting Frost's provision cost changed from 8 to 7.
Torrential Rain's provision cost changed from 8 to 7.
Artefact Compression's provision cost changed from 7 to 6.
Summoning Circle will now begin with 1 Charge.
Wyvern Scale Shield will now refresh its ability only whenever you play a unit.
Mastercrafted Spear will now refresh its ability only whenever you play a unit.
White Frost's provision cost changed from 7 to 6.
Phoenix's power changed from 5 to 4.
Phoenix's provision cost changed from 14 to 13.
Angoulême's ability changed to: "Deploy: Spawn and play a random artifact from your opponent's starting deck."
Angoulême's power changed from 4 to 3.
Gimpy Gerwin's power changed from 4 to 3.
Removed Reach from Gimpy Gerwin's ability.
Bekker's Dark Mirror provision cost changed from 8 to 9.
Geralt: Professional's power changed from 4 to 3.
Unseen Elder's provision bonus changed from 14 to 15.
Arachas Queen's provision bonus changed from 12 to 15.
Abaya's Thrive ability will now show "dark magic" VFX rather than "boost" VFX when triggered.
Ozzrel's power changed from 2 to 1
Adda: Striga's provision cost changed from 9 to 8.
Arachas Nest's tooltip no longer specifies that the Arachas Drones are "1-power."
Bran Tuirseach's provision bonus changed from 13 to 16.
Harald the Cripple's provision bonus changed from 14 to 13.
Morkvarg's provision cost changed from 8 to 9.
Derran's power changed from 4 to 2.
Restore's provision cost changed from 7 to 6.
Jutta an Dimun's provision cost changed from 7 to 8.
Yoana's Heal value changed from 1 to 2.
Removed Reach from Skjall's ability.
Coral's passive ability will not trigger when the opponent Discards your cards.
Bran Tuirseach's passive ability will not trigger when the opponent Discards your cards.
Vandergrift's Blade provision cost changed from 9 to 8.
Vandergrift's provision cost changed from 9 to 8.
Field Medic's power changed from 2 to 1.
Field Medic's provision cost changed from 6 to 5.
Trebuchet's Order ability will now damage 3 adjacent units by 1.
Schirrú will now destroy himself and all other units with the same power.
Schirrú's provision cost changed from 11 to 9.
Paulie Dahlberg's boost value changed from 4 to 3.
Paulie Dahlberg's provision cost changed from 10 to 8.
Zoltan Chivay's provision cost changed from 9 to 8.
Zoltan Chivay's ability will not count himself.
Barclay Els' ability will not count himself.
Incinerating Trap's provision cost changed from 6 to 5.
Iorveth's Gambit provision cost changed from 14 to 13.
Mahakam Horn's provision cost changed from 9 to 8.
Crushing Trap's timer changed from 3 to 2 turns.
Emhyr var Emreis' provision bonus changed from 14 to 12.
Letho of Gulet's power changed from 9 to 5.
Letho of Gulet's provision cost changed from 11 to 9.
Letho of Gulet's ability changed to: "Deploy, Melee: Lock a unit. Deploy, Ranged: Gain 1 additional redraw."
Nilfgaardian Knight no longer destroys self if there are no enemy units for it to boost.
Impera Enforcers' power changed from 4 to 3.
Infiltrator's provision cost changed from 5 to 4.
Spotter's provision cost changed from 4 to 5.
Rot Tosser's provision cost changed from 5 to 7.
Magne Division's power changed from 3 to 2.
False Ciri's power changed from 4 to 5.
The VFX when Vanhemar destroys a unit has been changed to a fire effect.
Cynthia's provision cost changed from 10 to 9.
Traheaern var Vdyffir's provision cost changed from 6 to 7.
Fixed an issue on consoles whereby the player was forced to use all of Morvran Voorhis's Charges at once.
Tooltips that stated "on every turn" or had turn counters (e.g. "For 4 turns") now clarify whether they trigger only on allied or enemy turns.
Fixed an issue whereby cards that had been previously Revealed in the player's deck would appear duplicated when viewing the deck.
Fixed an issue whereby letting the turn timer expire after selecting certain cards in hand would result in their effects incorrectly triggering and pulling cards from an incorrect location.
Fixed an issue on consoles whereby a graphical corruption issue in the Change Game Board screen would occur when switching between boards after exiting the Shop without a purchase.
Fixed an issue whereby cards opened from kegs would not count towards collection-related contracts (Pitch Perfect, Strange Stew, Wild Hunt, The Usual Suspects, Contract Killer, Hour of Magic). Players who experienced this issue have had the contracts completed retroactively.
Botchling's tooltip has been corrected by removing "without changing power."
Lubberkin's tooltip has been corrected by removing "without changing power."
Wild Hunt Warrior's tooltip now correctly states that it can only damage enemy units.
Bloody Flail's tooltip now correctly states that it can damage any unit, not only enemy units.
Fixed an issue whereby Shupe's Day Off could be played even if duplicates of Starter Set cards were present in the deck.
Blur has been enhanced to improve both performance and visuals (especially on consoles).
Fixed an issue whereby Leader animations were not visible at the start of the game.
Fixed an issue whereby winning a match in the tutorial would sometimes not unlock the next match.
Fixed an issue whereby the order of cards in hand would not match the order of cards in the redraw screen.
Fixed an issue whereby the game board would briefly display before the game-start “handshake” screen.
Fixed an issue whereby Cahir Dyffryn boosted himself after a unit in the opponent's hand received a boost.
Fixed an issue whereby Ronvid the Incessant would get Summoned when the opponent played a Soldier unit from the player's graveyard via Hanmarvyn's Blue Dream.
Fixed an issue whereby Locked units would remain Locked after being shuffled into the deck.
Fixed an issue whereby manually discarded cards appeared flipped over in the match history window and clicking on them displayed placeholder text for a card with the name Dagon.
Fixed an issue whereby Trap cards Spawned via Morana Runestone appeared as blank white cards.
Numerous fixes for unlocking Xbox achievements, PlayStation trophies, and GWENT contracts.
Numerous localization fixes for Xbox achievements, PlayStation trophies, and GWENT contracts.
New update for GWENT: The Witcher Card Game is now available for PC and PS4!
With this update, we’ve focused on introducing changes to the Mulligan system, Recruit Cap and Leaders, as well as addressing issues with specific cards such as Sihil or Botchling.
For Xbox One, the update will become available shortly.
Full list of changes:
Mulligan rules revised. Both players can now mulligan up to two cards before each round (third round included), except that player going first can mulligan up to 3 cards before the start of round 1. Number of mulligans available during subsequent rounds can change depending on number of cards drawn. See subsequent patch note for details.
Players draw a maximum of 3 cards at the start of rounds 2 and 3 up to the hand limit. For each card not drawn because player would have exceeded hand limit of 10, player receives +1 mulligan for that round.
Leaders now affect Recruit Cap. Base value for all decks is 150.
Cooldown on Sihil raised to 2 turns.
Sihil Recruit Cost reduced from 15 to 11.
Woodland Spirit boosts Deck Recruit Cap by 16.
Eredin Bréacc Glas boosts Deck Recruit Cap by 15.
Unseen Elder boosts Deck Recruit Cap by 14.
Arachas Queen boosts Deck Recruit Cap by 12.
Crach an Craite boosts Dech Recruit Cap by 17.
Eist Tuirseach boosts Deck Recruit Cap by 15.
Harald the Cripple boosts Dech Recruit Cap by 14.
Bran Tuirseach boosts Deck Recruit Cap by 13.
Botchling resets power when transforming.
Lubberkin resets power when transforming.
King Henselt boosts Dech Recruit Cap by 17.
Princess Adda boosts Deck Recruit Cap by 16.
King Demavend III boosts Deck Recruit Cap by 16.
King Foltest boosts Deck Recruit Cap by 13.
Eithné boosts Deck Recruit Cap by 19.
Brouver Hoog boosts Deck Recruit Cap by 15.
Filavandrel Aén Fidháil boosts Deck Recruit Cap by 15.
Francesca Findabair boosts Dech Recruit Cap by 13.
Letho of Gulet – ability removed.
Letho of Gulet – power raised from 4 to 9.
Morvran Voorhis boosts Deck Recruit Cap by 18.
Jan Calveit boosts Deck Recruit Cap by 15.
Emhyr var Emreis boosts Deck Recruit Cap by 14.
Usurper boosts Deck Recruit Cap by 10.
Fixed issue in Korean version whereby game result icon was missing from Result Screen.
Fixed issue whereby Crones would lack enhanced abilities when mulliganed and played afterwards.
Fixed missing indicator for temporary offers in Shop.
Fixed an issue whereby Sweers' Deploy damage would not increase when more units were Revealed after he was placed back in the deck during the Redraw phase.
Fixed issue whereby Wild Hunt Hound would not recognize self as highest unit when triggering its ability.
Fixed issue whereby Cahir Dyffryn was not boosted when Regis: Higher Vampire drained his boost.
Fixed issue whereby SÍle de Tansarville could also damage allies.
Fixed tooltip for Dudu so as not to mention card's Reach.
Fixed issue whereby Thrive ability was not triggered by units played from opponent's graveyard.
Fixed issue whereby Dennis Cranmer's ranged row ability would not apply to units with Immune ability.
Fixed issue whereby Aglaïs' ability would be triggered in turns subsequent to turn when card was deployed.
Fixed issue whereby Shop and Reward Book could be opened from Play menu when using a controller.
Fixed potentially misleading information about guaranteed cards in description of kegs in Polish version.
Fixed issue whereby some Premium Cards could disable player actions when Premium Card animation was set to only when selected in Graphics tab of game options.
Fixed issue whereby cards awarded as Daily Rewards were misaligned and of incorrect size in Result Screen.
Fixed issue whereby Bundles could be unintentionally purchased when using a controller while purchase screen was not in focus.
Fixed Wolfsbane tooltip in Korean version.
Fixed Heymaey Flaminica tooltip in Polish version.