• published the article GwentDB Being Archived

    The time has come to fully say farewell to GwentDB. After already having discontinued our support for posting decks and guides back in October of last year, we're now transitioning the site into Archive Mode on April 4th.

    This means it will no longer be possible to reply to any content on the site, and no more updates about the game will be posted here.

    If you are looking for updated info on current cards we recommend checking out the Fandom Gwent Wiki. For the latest decks, CD Projekt Red shared in a recent stream that they’re hard at work creating their own deck resource.

    Thanks for your support these past three years!

    - GwentDB

    Posted in: GwentDB Being Archived
  • published the article Crimson Curse, Gwent's First Expansion Announced!

    Quote from CD Projekt Red

    The Blood Moon is rising. This is a time of the Crimson Curse, a time of madness and despair. A dark ritual performed by a mighty higher vampire Dettlaff turns the moon blood red, corrupting the land and its inhabitants. No one is safe and there’s nowhere to run — new breeds of monsters are awaking from their slumber, thirsting for blood. Will you join Dettlaff in his quest for revenge and destruction or choose to fight back and protect the innocents?

    REINFORCEMENTS HAVE ARRIVED

    Crimson Curse is the first card expansion to GWENT: The Witcher Card Game — it brings over 100 new cards, including 31 neutral cards and 14 faction cards for each faction. Whichever your favourite faction is, you will have plenty of options either to improve existing meta decks or experiment with completely new archetypes from Crimson Curse.

    MORE WAYS TO PLAY

    No one is safe from the Crimson Curse, so all factions have to adapt to this new deadly threat. Dryads of Brokilon, Cintrian mages, Toussaint knights, Svalblod cultists and vampires are all joining the fight that will shape the future of The Witcher world. Let’s take a look at some of the new cards!

    Windhalm of Attre

    Fortify your allies with Shield to block the first instance of damage allowing key characters to shine like never before.

    Dryad Ranger

    Inflict deadly Poison to your foes. Though small quantities can be tolerated, a second dose would surely destroy your foe.
    Though not for everyone, some seek to bring Harmony to the world and get boosted by one the first time a new Scoia'tael race joins the battlefield.

    Plumard

    Why destroy your enemies, when you can slowly Bleed them over time, causing them to lose power every turn.
    Some monsters coordinate together, Bonding in battle to create greater effects, such as deeper wounds that bleed longer.

    Disgraced Brawler

    When damaging a warrior of skellige, be careful. Some will go Berserk when reaching half health.

    Samum

    There is no such problem that a good ol’ explosion can’t solve — expect a lot of new cards with powerful Deathblow abilities triggered when its target dies.

    These are the first 5 cards from Crimson Curse officially revealed, but there will be many more! Make sure to visit Crimson Curse webpage often for the new reveals added to the card gallery.

    The expansion will be released on PC, PS4 and Xbox One on March 28th. Mark your calendars!

    Posted in: Crimson Curse, Gwent's First Expansion Announced!
  • published the article Seasonal Trees Update Patch Notes

    Quote from CD Projekt Red

    New update for GWENT: The Witcher Card Game is now available for PC, PS4 and Xbox One! With this update, we’ve focused on adding seasonal trees and seasonal game mode to the game, as well as introducing some balance changes.

    Full list of changes:

    • Premium cards that previously Spawned token cards without premium versions (only the "shimmer effect") will now Spawn non-premium versions instead.
    • Letho of Gulet: This card will have increased milling value for 3 days following the release of the update. When milled, it will create the same amount of resources required to craft the card.

    New Features

    • Seasonal Tree Quest Nodes now in the Reward Book
    • New Game Mode: Seasonal
    • Current Seasonal Game Mode: Season of the Bear
    • Game Mode Icon Rearrangement in the "Play" Menu
    • Visual quality of Leaders has been improved.
    • A automatic end turn feature has been added and enabled by default (changeable in settings). This enables players to auto-end and/or auto-pass turns if there are no remaining actions to take.
    • Vibration support for gamepads on PC.
    • Reward Points are now displayed in the top-right corner of menu screens along with other in-game resources.
    • Added the option to select cardbacks in the Play menu.
    • Premium cards can now be crafted using a single button (for the same cost as crafting a non-premium card then transmuting it).

    Neutral

    • Geralt: Igni's provision cost changed from 12 to 11.
    • Golden Froth's ability changed to: "Boost 3 adjacent units by 2."
    • Golden Froth's provision cost changed from 13 to 6.
    • Hanmarvyn's Blue Dream provision cost changed from 10 to 11.
    • Korathi Heatwave's provision cost changed from 13 to 12.
    • Mastercrafted Spear's ability changed to: "Zeal. Order: Damage an enemy unit by 1. Charge: 4. Limit 1 Charge per turn."
    • Removed the Organic category from Bone Talisman.
    • Removed the Organic category from Epidemic.
    • One of Shupe: Hunter's abilities changed to: "Deploy: Boost all units in your hand by 1."
    • One of Shupe Hunter's abilities changed to: "Deploy: Damage 3 random enemy units by 3."
    • Spores' provision cost changed from 5 to 4.
    • Vaedermakar's provision cost changed from 8 to 7.
    • Wyvern Scale Shield's ability changed to: "Zeal. Order: Boost an ally by 1. Charges: 4. Limit 1 Charge per turn."

    Monsters

    • Added Thrive to Wyvern.
    • Arachas Nest's provision cost changed from 5 to 4.
    • Arachas Queen's ability changed to: "Order: Spawn an Arachas Drone and Summon it to an allied row. Charge: 3. Whenever an allied unit is destroyed during your turn, Spawn an Arachas Drone and Summon it to a random allied row.
    • Archespore's power changed from 1 to 2.
    • Removed Thrive from Archespore.
    • Foglet's provision cost changed from 5 to 4.
    • Ghoul can now Consume only bronze units.
    • Ghoul's provision cost changed from 8 to 6.
    • Golyat's Deathwish ability will now Summon the highest enemy unit from the opponent's deck instead of the lowest.
    • Mourntart's Order ability is now restricted to the melee row.
    • Old Speartip's power changed from 13 to 12.
    • Parasite's provision cost changed from 7 to 6.
    • Weavess: Incantation's power changed from 3 to 2.

    Skellige

    • Added Zeal to Coral.
    • Coral's Charge amount changed from 3 to 2.
    • Derran will now move 1 card from the deck to the graveyard instead of 3.
    • Derran's power changed from 2 to 4.
    • Derran's provision cost changed from 8 to 7.
    • Dimun Pirate's power changed from 5 to 6.
    • Heymaey Spearmaiden will now damage an enemy by 2 instead of 3.
    • Heymaey Spearmaiden's power changed from 3 to 4.
    • Removed Reach from Heymaey Spearmaiden.
    • Sigrdrifa's Rite provision cost changed from 10 to 9.
    • Trophy Catch's provision cost changed from 5 to 4.
    • Tuirseach Axeman's power changed from 2 to 3.
    • Vabjorn's provision cost changed from 10 to 9.

    Northern Realms

    • Cursed Knight's provision cost changed from 7 to 6.
    • Damned Sorceress's Reach changed from 1 to 2.
    • Falibor's provision cost changed from 10 to 8.
    • Hubert Rejk's provision cost changed from 7 to 8.
    • Reinforcements will now Spawn and Play a base copy of a bronze allied unit instead of Spawn and Summon.
    • Siege Master's provision cost changed from 6 to 5.
    • Síle de Tansarville's provision cost changed from 9 to 8.

    Scoia'tael

    • Braenn's provision cost changed from 8 to 7.
    • Dol Blathanna Bomber's power changed from 2 to 1.
    • Dol Blathanna Bomber's provision cost changed from 6 to 5.
    • Dol Blathanna Sentry's power changed from 3 to 4.
    • Eldain's Charge amount changed from 3 to 4.
    • Ele'yas's provision cost changed from 10 to 9.
    • Elven Wardancer will now damage an enemy by 1 if not already boosted when played.
    • Mahakam Horn's ability changed to: "Zeal. Order: Boost adjacent units by 3. Ambush: When your opponent passes, boost adjacent units by 4."
    • Malena's provision cost changed from 7 to 6.
    • Removed melee row restriction from Mahakam Volunteers' Deploy ability.
    • Schirrú's power changed from 2 to 3.
    • Vrihedd Sappers' Deploy condition is now to control an Elf rather than have an Elf in hand.

    Nilfgaard

    • Emhyr var Emreis's ability changed to: "Order: Move an allied Nilfgaardian unit back to your hand, then play a card."
    • Emhyr var Emreis's provision cost changed from 12 to 14.
    • Experimental Remedy's provision cost changed from 7 to 6.
    • Letho of Gulet's ability changed to: "Deploy: If Auckes is in your hand, Lock an enemy unit. If Serrit is in your hand, damage an enemy by 3."
    • Letho: Kingslayer's power changed from 6 to 5.
    • Rainfarn of Attre's ability changed to: "Deploy: Boost an enemy by 2, then damage it by 4."
    • Rainfarn of Attre's power changed from 6 to 5.
    • Removed ranged row restriction from Fire Scorpion's Order ability.
    • Removed Reach from Venendal Elite.
    • Venendal Elite's power changed from 2 to 3.
    • Yennefer's Invocation provision cost changed from 11 to 10.

    Game Fixes

    • Fixed an issue whereby Fire Scorpion's ability could not target allied units.
    • Fixed an issue whereby having no decks in the Deck Builder would cause card icons in the main menu to display incorrectly.
    • Fixed an issue whereby the Deploy ability of Locked units played from the graveyard would not trigger.
    • Fixed an issue whereby Mastercrafted Spear could target allied units.
    • Fixed an issue whereby Locked units Summoned from the graveyard via Sigrdrifa's Rite would incorrectly remain Locked.
    • Fixed an issue whereby the VFX for Merigold's Hailstorm were missing.
    • Leo Bonhart's tooltip now correctly specifies that his Deploy ability on the ranged row can only target an enemy Witcher.
    • Numerous localization fixes.
    • Numerous tooltip fixes and improvements.
    • Removed chromatic aberration postFX due to player feedback.
    • Removed the card-draw sound effect that occurred before the "handshake" screen.
    • Removed the sound effect of the opponent's redraws during the redraw phase.
    • Traps Created via Imperial Diplomacy no longer appear as blank, white cards to the opponent.
    • Trophy Catch will now take units with Immune into account.
    • Zoltan Chivay's and Black Rayla's abilities will no longer count themselves.
    • The contract "Ch-Ch-Changes!" now correctly use the term "statuses" instead of "tokens."
    • Fixed an issue whereby stack counters for the abilities of Ardal aep Dahy, Sweers, Sihil, Whispess, Brewess, and Weavess did not appear correctly.

    Posted in: Seasonal Trees Update Patch Notes
  • published the article Seasonal Trees & Balance Update Livestream Feb. 26th, 8pm CET

    [quote from="PlayGwent" href="" class="cdpr"]

    Join us tomorrow at 8 PM CET on http://twitch.tv/cdprojektred ! @pawelburza and @SlamaTwoFlags will be back to talk about the upcoming update – including new seasonal trees, seasonal casual mode and balance changes!

    See you there!

    [/quote[]

    Posted in: Seasonal Trees & Balance Update Livestream Feb. 26th, 8pm CET
  • published the article Card Lore: Eldain

    Quote from CD Projekt Red

    Eldain’s story is familiar – painfully so. He tried to live peacefully among humans, and, like so many before him, he quickly realized that it’s ultimately impossible. Even if you keep your head down, swallow your pride, there’ll come a surprise hailstorm, a disease, a miscarriage, and someone has to be responsible. This is just how humans work, they can’t accept that things just happen, they need a scapegoat – more often than not, an elf. And then come the beatings, the rapes, the pogroms. Again and again. What were his choices? To run – or to fight. He chose the latter.

    Eldain knows he is doomed – all elves are, ultimately – and decided to go out with a bang. He’ll die, tomorrow, in a month, next spring – soon, anyhow. But he can live in people’s memories, he can become their nightmare, a name they mention only in a lowered voice, a name you utter to scare your children. That’s a monument more lasting than bronze.

    Eldain knows how to instill fear in his foes. His warriors paint faces with war colours, they torture and leave their victims’ maimed bodies for others to see, they strike from the deep shadows of the primeval forest, silhouettes barely visible in the morning mist, poisoned arrows flying out of nowhere.

    But people who actually got to talk to Eldain – and lived to tell their tale – swear he’s nothing like the bloodthirsty monster he’s said to be. Apparently, he’s calm, soft-spoken and takes great pleasure in music. One captive troubadour even asked, as his dying wish, to be allowed to play the flute, hoping that Eldain, moved by the beauty of the song, will spare him. Indeed, Eldain listened, mesmerized by the melody, and clapped with appreciation after the last note echoed off the trees. Then he skinned the troubadour alive.

    Concept art by Nemanja Stankovic

    Illustration by Anna Podedworna

    Posted in: Card Lore: Eldain
  • published the article Thronebreaker Update 1.1

    Quote from CD Projekt Red

    New patch for Thronebreaker: The Witcher Tales is now available for PC, PS4 and Xbox One! With this update, we’ve focused on improving the overall stability, performance and visuals of the game, as well as adding support for Traditional Chinese. The full list of these changes can be found below.

    FULL LIST OF CHANGES:

    New Features

    • An animation setting for premium cards is now available in the main menu. For new players, "Always Animate" will be the default setting. 
    • Added support for Traditional Chinese.
    • New controls have been added for gamepads (Xbox One / PS4):
      • LB,RB / L1,R1: Jump to the leftmost or rightmost side of a row.
      • LT / L2: Switch between opponent and player graveyards.
      • X / Square: Select your Leader.

    Game Fixes

    • Overall game performance has been improved.
    • Overall game stability has been improved.
    • Greatly reduced the chance of blocking player progress due to infinite loading screens (all platforms).
    • Blur has been enhanced to improve both performance and visuals (especially on consoles).
    • Fixed an issue whereby the player would occasionally lose the ability to make selections with the gamepad after entering the camp.
    • Fixed an issue whereby the opponent would get an infinitely long turn after the player viewed the deck preview during puzzle battles.
    • Minor localization fixes.
    • Numerous fixes for PS4 trophies, Xbox One achievements, and GWENT: The Witcher Card Game contracts.
    • Fixed an issue whereby the number of Golden Chests found wouldn't be counted properly by the Grey Rider in the Mess Tent.
    • Fixed an issue with incorrect special rules for the Snowball Fight puzzle battle.
    • Fixed an issue in The Battle of Caedva Gaenvid whereby the opponent would discard all cards and the player would experience an infinite loading screen after victory.
    • Fixed an issue whereby Thronebreaker would crash after attempting to start the Spring Cleaning and Battle for Red Lobinden battles.
    • Corrected a misleading prompt in the camp tutorial for previewing and recruiting cards.
    • Fixed an issue whereby fire visual effects on the enemy ranged row were not visible during the Abandoned Outpost puzzle battle.
    • Fixed an issue whereby either Gascon's or Reynard's card and dialogues would incorrectly appear during The Siege of Tuzla battle even after they had been lost to the player during The Battle for Red Lobinden quest.
    • Fixed an issue whereby gamepad input would sometimes not be accepted at the start or end of a shortened battle.
    • Fixed an issue whereby Thronebreaker would crash following the redraw screen of the Battle for Red Lobinden battle.
    • Fixed an issue whereby loading a game from the main menu would sometimes result in an infinite loading screen.

    Posted in: Thronebreaker Update 1.1
  • published the article Free Season of Love Border Until Feb. 15th

    Quote from @PlayGwent

    Log in to GWENT today to receive a Season of Love border! You can grab it until Feb 15th, 12 PM (noon) CET.

    Happy Valentine's Day! đź’–

    Note: There is no prompt for receiving the border, but after logging in today it will automatically appear in your trinkets collection!

    Posted in: Free Season of Love Border Until Feb. 15th
  • published the article Card Lore: Ardal aep Dahy

    Quote from CD Projekt Red

    Nordlings say the Nilfgaardian court is like a viper’s nest. Nilfgaardians think it’s cute. Just to survive there is a success. To move up the ladder, to exert your influence on the empire’s policies, and emperor himself – you have to be the master of backstage deals and treacherous plots.

    Ardal aep Dahy is just such a man. He rose to the very top – and then helped Emhyr var Emreis to depose the Usurper and became new Emperor’s right-hand man. Now, on the cusp of a new war of the North, he has been entrusted with the leadership of the East Army Group. It can be interpreted in two ways – either as a great honour, or as a trap. Ardal aep Dahy knows that Emhyr expects nothing less than an immediate and complete success – and anything less than that could be used as an excuse to send him to the gallows. Of course, they’re still close allies, but Ardal understands perfectly well that this can change overnight. He cannot give Emhyr any reasons to doubt his loyalties – or talents. But his main goal is not to win the war, but to ensure that once the peace treaties are signed, his head is still firmly attached to his neck.

    Ardal aep Dahy doesn’t wear plate armour and his sword is purely ceremonial, too blunt to cut a bar of butter. But don’t let this fool you, he is a ruthless general. There’s no oath he will hesitate to break, no holy site he’ll refuse to sack, no amount of civilian lives he will not sacrifice in exchange for a tactical advantage. He fights with carefully phrased letters, not blades.

     

    Concept art by Bogna Gawrońska

    Illustration by Bartłomiej Gaweł

    Posted in: Card Lore: Ardal aep Dahy
  • published the article Card Lore: Arnjolf the Patricide

    Quote from CD Projekt Red

    As his nickname suggests, Arnjolf committed a terrible crime: he killed his own father. In Skellige, there is but one way to redeem such a terrible sin. You have to die in battle, and not in a petty border skirmish, but fighting against a powerful enemy – wearing no armour, showing no fear. And so, Arnjolf yearns for death with a passion – and impatience. He runs into the fray, oblivious of any danger, the tattoo on his forehead displaying a short message for the enemy archers: “aim here”.

    Concept art by Bogna Gawrońska

    Illustration by Bogna Gawrońska

    Posted in: Card Lore: Arnjolf the Patricide
  • published the article Gernichora Hotfix Released

    Quote from CD Projekt Red

    Hotfix for Gernichora is now live for PC, PS4 and Xbox One – we changed her "spawn and play" into "spawn and summon" meaning her tokens will no longer interact with traps, and the abilities of Wyvern Scale Shield and Mastercrafted Spear won't refresh.

    Posted in: Gernichora Hotfix Released
  • published the article January Update Patch Notes

    Quote from CD Projekt Red

    New update for GWENT: The Witcher Card Game is now available for PC, PS4 and Xbox One! With this update, we’ve added five new Leaders to the game (check out their Spotlights here!), as well as introduced some quality of life changes, tweaks, and bug fixes.

    Full list of changes:

    • Added an option on consoles to enable the simultaneous animation of all premium cards present on the screen. Current players must manually activate this feature in settings. For new players, this feature is enabled by default.
    • The game-start "handshake" screen showing premium cards now runs smoother on PC.
    • End-of-game animations now correctly display at the end of the game.
    • After a player ends the turn or passes the round, there is no longer a delay for the action to switch to the other player while the Leaders finish their animations.
    • Round-end animations are now more streamlined, with Summoned and Doomed units clearing from the board simultaneously.
    • Players now draw cards simultaneously.

    New Features

    • New Monsters Leader: Gernichora
    • New Nilfgaard Leader: Ardal aep Dahy
    • New Northern Realms Leader: Queen Meve
    • New Scoia'tael Leader: Eldain
    • New Skellige Leader: Arnjolf the Patricide
    • New page in the Reward Book for new Leader Trees and Year Tree
    • New controls have been added for gamepads (Xbox One / PS4):
    • LB,RB / L1,R1: Jump to the leftmost or rightmost side of a row.
    • LT / L2: Switch between opponent and player graveyards.
    • X / Square: Select your Leader.
    • Using a gamepad, the targeting cursor no longer resets each time after using an ability if the ability can be used more than once. It will now remain on the same card on which it was last used.

    Neutral

    • Zoltan: Scoundrel's power changed from 2 to 1.
    • Xavier Lemmens' provision cost changed from 10 to 8.
    • Regis: Higher Vampire's Deploy ability changed to an Order ability.
    • Regis: Higher Vampire's power changed from 1 to 4.
    • Geralt: Yrden's power changed from 4 to 2.
    • Vigo's Muzzle now specifies that it Locks the target unit before Seizing it.
    • Eskel: Pathfinder's power changed from 6 to 4.
    • Eskel: Pathfinder's provision cost changed from 10 to 9.
    • Skellige Storm's provision cost changed from 9 to 8.
    • Aguara's power changed from 6 to 5.
    • Unicorn will now double its boost value if the player controls Chironex on the battlefield.
    • Chironex will now double its damage value if the player controls Unicorn on the battlefield.
    • Avallac'h's power changed from 6 to 5.
    • Avallac'h's Order ability can now only be used on the ranged row.
    • Dorregaray of Vole's power changed from 6 to 5.
    • Impenetrable Fog's provision cost changed from 8 to 7.
    • Biting Frost's provision cost changed from 8 to 7.
    • Torrential Rain's provision cost changed from 8 to 7.
    • Artefact Compression's provision cost changed from 7 to 6.
    • Summoning Circle will now begin with 1 Charge.
    • Wyvern Scale Shield will now refresh its ability only whenever you play a unit.
    • Mastercrafted Spear will now refresh its ability only whenever you play a unit.
    • White Frost's provision cost changed from 7 to 6.
    • Phoenix's power changed from 5 to 4.
    • Phoenix's provision cost changed from 14 to 13.
    • Angoulême's ability changed to: "Deploy: Spawn and play a random artifact from your opponent's starting deck."
    • Angoulême's power changed from 4 to 3.
    • Gimpy Gerwin's power changed from 4 to 3.
    • Removed Reach from Gimpy Gerwin's ability.
    • Bekker's Dark Mirror provision cost changed from 8 to 9.
    • Geralt: Professional's power changed from 4 to 3.

    Monsters

    • Unseen Elder's provision bonus changed from 14 to 15.
    • Arachas Queen's provision bonus changed from 12 to 15.
    • Abaya's Thrive ability will now show "dark magic" VFX rather than "boost" VFX when triggered.
    • Ozzrel's power changed from 2 to 1
    • Adda: Striga's provision cost changed from 9 to 8.
    • Arachas Nest's tooltip no longer specifies that the Arachas Drones are "1-power."

    Skellige

    • Bran Tuirseach's provision bonus changed from 13 to 16.
    • Harald the Cripple's provision bonus changed from 14 to 13.
    • Morkvarg's provision cost changed from 8 to 9.
    • Derran's power changed from 4 to 2.
    • Restore's provision cost changed from 7 to 6.
    • Jutta an Dimun's provision cost changed from 7 to 8.
    • Yoana's Heal value changed from 1 to 2.
    • Removed Reach from Skjall's ability.
    • Coral's passive ability will not trigger when the opponent Discards your cards.
    • Bran Tuirseach's passive ability will not trigger when the opponent Discards your cards.

    Northern Realms

    • Vandergrift's Blade provision cost changed from 9 to 8.
    • Vandergrift's provision cost changed from 9 to 8.
    • Field Medic's power changed from 2 to 1.
    • Field Medic's provision cost changed from 6 to 5.
    • Trebuchet's Order ability will now damage 3 adjacent units by 1.

    Scoia'tael

    • Schirrú will now destroy himself and all other units with the same power.
    • Schirrú's provision cost changed from 11 to 9.
    • Paulie Dahlberg's boost value changed from 4 to 3.
    • Paulie Dahlberg's provision cost changed from 10 to 8.
    • Zoltan Chivay's provision cost changed from 9 to 8.
    • Zoltan Chivay's ability will not count himself.
    • Barclay Els' ability will not count himself.
    • Incinerating Trap's provision cost changed from 6 to 5.
    • Iorveth's Gambit provision cost changed from 14 to 13.
    • Mahakam Horn's provision cost changed from 9 to 8.
    • Crushing Trap's timer changed from 3 to 2 turns.

    Nilfgaard

    • Emhyr var Emreis' provision bonus changed from 14 to 12.
    • Letho of Gulet's power changed from 9 to 5.
    • Letho of Gulet's provision cost changed from 11 to 9.
    • Letho of Gulet's ability changed to: "Deploy, Melee: Lock a unit. Deploy, Ranged: Gain 1 additional redraw."
    • Nilfgaardian Knight no longer destroys self if there are no enemy units for it to boost.
    • Impera Enforcers' power changed from 4 to 3.
    • Infiltrator's provision cost changed from 5 to 4.
    • Spotter's provision cost changed from 4 to 5.
    • Rot Tosser's provision cost changed from 5 to 7.
    • Magne Division's power changed from 3 to 2.
    • False Ciri's power changed from 4 to 5.
    • The VFX when Vanhemar destroys a unit has been changed to a fire effect.
    • Cynthia's provision cost changed from 10 to 9.
    • Traheaern var Vdyffir's provision cost changed from 6 to 7.

    Game Fixes

    • Fixed an issue on consoles whereby the player was forced to use all of Morvran Voorhis's Charges at once.
    • Tooltips that stated "on every turn" or had turn counters (e.g. "For 4 turns") now clarify whether they trigger only on allied or enemy turns.
    • Fixed an issue whereby cards that had been previously Revealed in the player's deck would appear duplicated when viewing the deck.
    • Fixed an issue whereby letting the turn timer expire after selecting certain cards in hand would result in their effects incorrectly triggering and pulling cards from an incorrect location.
    • Fixed an issue on consoles whereby a graphical corruption issue in the Change Game Board screen would occur when switching between boards after exiting the Shop without a purchase.
    • Fixed an issue whereby cards opened from kegs would not count towards collection-related contracts (Pitch Perfect, Strange Stew, Wild Hunt, The Usual Suspects, Contract Killer, Hour of Magic). Players who experienced this issue have had the contracts completed retroactively.
    • Botchling's tooltip has been corrected by removing "without changing power."
    • Lubberkin's tooltip has been corrected by removing "without changing power."
    • Wild Hunt Warrior's tooltip now correctly states that it can only damage enemy units.
    • Bloody Flail's tooltip now correctly states that it can damage any unit, not only enemy units.
    • Fixed an issue whereby Shupe's Day Off could be played even if duplicates of Starter Set cards were present in the deck.
    • Blur has been enhanced to improve both performance and visuals (especially on consoles).
    • Fixed an issue whereby Leader animations were not visible at the start of the game.
    • Fixed an issue whereby winning a match in the tutorial would sometimes not unlock the next match.
    • Fixed an issue whereby the order of cards in hand would not match the order of cards in the redraw screen.
    • Fixed an issue whereby the game board would briefly display before the game-start “handshake” screen.
    • Fixed an issue whereby Cahir Dyffryn boosted himself after a unit in the opponent's hand received a boost.
    • Fixed an issue whereby Ronvid the Incessant would get Summoned when the opponent played a Soldier unit from the player's graveyard via Hanmarvyn's Blue Dream.
    • Fixed an issue whereby Locked units would remain Locked after being shuffled into the deck.
    • Fixed an issue whereby manually discarded cards appeared flipped over in the match history window and clicking on them displayed placeholder text for a card with the name Dagon.
    • Fixed an issue whereby Trap cards Spawned via Morana Runestone appeared as blank white cards.
    • Numerous fixes for unlocking Xbox achievements, PlayStation trophies, and GWENT contracts.
    • Numerous localization fixes for Xbox achievements, PlayStation trophies, and GWENT contracts.
    • Numerous tooltip fixes and improvements.
    • Typo fixes in the Reward Book.
    • Numerous other localization fixes.

    Posted in: January Update Patch Notes
  • published the article Gernichora for Monsters, Patch Tomorrow (Jan 31st)

    Last but not least the new leader card for Monsters, Gernichora!

    Order: Spawn and play Gernichora's Fruit.
    Every turn, on turn start, refresh this ability if you do not control any Fruits.

    Gernichora's Fruit (1 power, Doomed, Thrive)

    Patch Tomorrow (Jan 31st)

    It's called the January patch so they don't have much of a choice left here, but just to reassure people it was confirmed the update will indeed be released tomorrow!

    Posted in: Gernichora for Monsters, Patch Tomorrow (Jan 31st)
  • published the article Eldain for Scoia'tael!

    Check out the new Scoia'tael Leader coming in the January update: Eldain!

    Order: Transform a face-up allied Trap into an Elven Deadeye.
    Charges: 3.

    Elven Deadeye (3 power, Elf, Doomed)

    Posted in: Eldain for Scoia'tael!
  • published the article Arnjolf the Patricide is Skellige's New Leader!

    January's new Leader for Skellige is Arnjolf the Patricide!

    Order: Spawn and play Arnjolf the Patricide.

    Arnjolf the Patricide (9 Power):
    Doomed.
    Spawn 3 Deafening Sirens (2 Power) on the opposite row and damage them by 1.

    Posted in: Arnjolf the Patricide is Skellige's New Leader!
  • published the article Queen Meve Joins the Northern Realms!

    Queen Meve is joining the Northern Realms as their new leader card!

    Order: Boost an allied unit by 1
    Cooldown: 2

    Posted in: Queen Meve Joins the Northern Realms!