Why do you listen to bad players CDPR?

  • So I recently complained about Olgierd bugging out half way through matches and starting to spawn at the start of my next turn. My post got jammed in with that of a a few bad players complaining about how overpowered it is and how Olgierd consume is unbeatable. Well as the founder of the deck I can assure you it is not and never was. Now it is just shit.

    Why? Well it seems the developers yet again catered to the people that refuse to use the in game counters at their disposal that were designed to be used for this exact reason.

    The casual player base don't want to have to run techs to beat certain decks. Which is what makes the game so damned bland and uninteractive.

    This is the whole reason your playerbase is quitting.


    What beats Olgierd?

    Any of the 100 locking cards.

    Vandergrift's Blade

    Muzzle

    Mandrake

    Tutored Mandrake

    Mandrake pulled by a tutor with another tutor

    Coral

    Artefact compression

    Artefact compression pulled by a tutor with another tutor that was most probably also tutored.



    And the worst part about half of those cards?
    They are counters that the person using olgierd cannot do anything about. THEY ARE NON INTERACTIVE INSTANT LOSE CARDS. THE LEAST CONSTRUCTIVE FORM OF CARD IN THE GAME. DESIGNED PURELY TO APPEASE THE PLAYERS DESCRIBED WITHIN THIS POST.


    'But OP, why would I want to adjust my deck to deal with certain matchups that I am facing when I can just complain the forums because the one deck I play doesn't have a 100% win rate, and have yet another interesting deck deleted from the game?'

    And you wonder why we aren't playing OG Gwent anymore.

    I'm done, there is no point anymore. It is clear the issue is beyond saving.

  • Cards, which can create an infinite loop will always get nerfed or banned, that's a theme in all card games.